Полевой медик

Материал из Fluffy Frontier
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SECURITY
Generic Security medic.png
Security Medic

Руководители: Head of Security
Уровень сложности: Hard
Руководства: Guide to security, Guide to Trials, Chain of Command, Corporate Regulations, Security items
Доступ: Security, Brig, Holding Cells, Courtroom, Maintenance, Weapon Permit, Medical, Medical Storage. Surgery, Morgue
Обязанности: Heal security staff and prevent them from dying. Apply surgeries in the brig. Be a glorified paramedic.
Минимальные требования: Monitor security personnel and prisoner health, retrieve wounded or dead security officers, and prioritize the health of your teammates over catching criminals.


Job Description

Your job is much different from a normal officer's. You are, to put it simply, a Security-brand paramedic and doctor. You heal the security staff, perform surgeries where needed and make sure the prisoners aren't horribly mutilated from their daily beatdown. Although you have equal authority to your less intelligent brethren, you should not be performing arrests, as you have higher priorities. When the HOS is inevitably stabbed in the chest, your job is to stich them back to life. When an officer is horribly murdered in maintenance, it's your job to find them and bring them back to the mortal realm. You are a lifesaver; taking them is not your main job.

Equipment

Due to your "vulnerable" role as a medic, NT has armed you with some acceptable equipment. You spawn with armour equal to that of the security officer's, and are armed with a peacekeeper belt, a telescopic baton and an Armadyne "Firefly", a 9mm handgun with a 10 round magazine. The small load and magazine size makes it laughably bad in proper combat situations, but 10 rounds is more than enough to scare someone away from a downed officer. Your telescopic baton is also a good tool for deterring looters - or worse - from a valuable corpse.

Of course, as a medic, you also spawn with a equipment to heal wounds; you have access to two standard medical kits, a brute treatment kit, a bottle of Epinephrine, a bottle of Multiver and a medical belt to hold these in. Due to your medical access, you are more than able to grab extra supplies. Lastly, there is an IV drip within your medical hole, allowing for blood transfusions in the case of your patient lacking any form of blood.

Strategy

Geneva Convention?

You are not a Security Officer; you may have the authority of one, but this does not mean you should be running in to arrest people. Whilst you absolutely can, and should when you are the only security personnel / part of an incredibly small team, it should not be your priority or only concern. You are only needed in arrests when there is a chance of a violent response, meaning you will need to do your job and heal security personnel both during and after the battle. You are not equipped for long, drawn-out fights; you carry 41 rounds total with your handgun. Preventing officers from dying is what you are meant to do.

Upon the Table

You are partially a surgeon. In the event of an incredibly dangerous prisoner, you may be needed to pacify them, or in worse scenarios, amputate limbs. When it is too risky to go to medical for this surgery, it is your time to shine. As well as harmful operations, you may also give out helpful ones; there are a number of beneficial surgeries that can be researched by science and applied to officers. This will improve their survivability, but don't give them out randomly; when there is a need for it, then you may. This also applies to combat implants and other useful items.

Oh. Yeah. No, he's dead.

Warden got their head beat in by a prisoner? Pity. You are not a fully equipped doctor, you may have your limits. If you are experienced enough and have the right equipment, you are more than capable of reviving people within the brig; however, knowing your limit is a good thing. If someone is too injured to properly resurrect in the brig, don't be afraid to take them to medical for proper care.

Links to Other Departments

You are the Security Medic. You will likely have to work with Medical during your shift, whether it be briefly to pick up surgical tools and medkits, or for a while in the case of your entire department being killed. It's a good idea to befriend them because of this. Friendly MD's are more likely to fork over a treatment kit than one you just told to go fuck themselves. You will also likely be using their lathe to create surgical tools; at least be polite about it.

RnD will also be rather important, as they hold the power to research new surgeries and tools for you to use; extending a little gesture of friendship every so often will make your life much easier.

Light Bulb.png Tips

  • Having a surgical table in your medical area will save you a lot of time and space when having to do surgery.
  • Placing people onto roller beds slows down their bleeding, meaning they lose less blood as you transport them.
  • You have access to the medical lathe. You can print out a lot of their equipment; if you have the time, space and dedication, you can refurbish your little hole into a fully fledged mini-medbay. A chemistry dispenser in-brig can be a massive asset, both for medical treatment and more lethal kinds of "treatment".

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