Teleporter
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Моя твоя не понимать!
Эта страница была украдена с TG и за ее перевод и актуализацию еще никто не взялся. |
Зона Command | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Входы и выходы | East to Central Primary Hallway, North to Captain's Quarters through a small tunnel |
Назначение | To facilitate teleportation. |
Уровень доступа | Teleporter |
Что находится внутри | The teleporter, a Hand Teleporter, Shield Generators |
Доступен для | Captain, Research Director |
Степень охраняемости | Medium |
Стиль | |
Требование баланса | |
Другое | |
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Located in the Bridge, south of the Captains Quarters, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Bridge
- Teleporter
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
- AI Mini-Satellite
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. In practice it is pretty much broken into every round, whether by traitors looking to steal the Hand Teleporter or chucklefucks trying to backdoor into the Captain's Quarters.
Зона Command | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Входы и выходы | North to Central Primary Hallway by HoP, south to Central Primary Hallway by Medbay |
Назначение | To facilitate teleportation. |
Уровень доступа | Teleporter |
Что находится внутри | The teleporter, a Hand Teleporter, Shield Generators |
Доступен для | Captain, Research Director |
Степень охраняемости | Medium |
Стиль | |
Требование баланса | |
Другое | |
![]() |
Located south of the Captains Quarters, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into any location with a Tracking Beacon.
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Arrivals
- Bridge
- Teleporter
- Courtroom
- Atmospherics
- AI Mini-Satellite
- Testing Lab
- Toxins Test Chamber
- Mining Station Starboard Wing
- Auxiliary Base
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. In practice it is pretty much broken into every round, by traitors and chucklefucks alike looking to steal the Hand Teleporter.
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General | |||||||||
Service | |||||||||
Medical | |||||||||
Supply |
• Placeholder; • Drone Bay | ||||||||
Research | |||||||||
Engineering | |||||||||
Security | |||||||||
Command | |||||||||
Upkeep |
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Mining |
• Lavaland; • Mining Station; • Labor Camp | ||||||||
Space |
• Space; • Abandoned Satellite; • Central Command; • Derelict; • White Ship |