Prison Wing

Материал из Fluffy Frontier
Gtanslate-icon.png Моя твоя не понимать!

Эта страница была украдена с TG и за ее перевод и актуализацию еще никто не взялся.

Зона Security
PermaBox2020.png
Prison Wing
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Входы и выходы South to Brig
Назначение Stores the scum of the station
Уровень доступа
Что находится внутри A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap
Доступен для Captain, Head of Security, Warden, Security Officer
Степень охраняемости High
Стиль Prison
Требование баланса
Другое
TitleFF1.png Locations на Fluffy Frontier



If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.

Insanity Ward

This soothing white room contains straitjackets and muzzles to disable crewmates who won't shut up are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.

The Prisoner "Transfer" Center

Through the dark, nasty corridor, this is the place with no cameras where prisoners are transferred to another place so they can't do any more harm to anyone... In other words, eliminated through CO2, a lethal injection syringe or oldskool punching-your-face-to-mush.

Why the caginess? A normal Asimov-lawset AI is required by its laws to stop any harm, even if it's being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and cyborgs to make it their round's goal to "accidentally" discover the purpose of this room (note, this is meta and frowned upon by admins).

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 or a box of tools for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open, timers will be reset and the lights will go out. It's the perfect opportunity to make a quick getaway.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Зона Security
PermaMeta2020.png
Prison Wing
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Входы и выходы South to Brig
Назначение Stores the scum of the station
Уровень доступа
Что находится внутри A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap
Доступен для Captain, Head of Security, Warden, Security Officer
Степень охраняемости High
Стиль Prison
Требование баланса
Другое
TitleFF1.png Locations на Fluffy Frontier



If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.

Insanity Ward

This soothing white room contains straitjackets and muzzles to disable crewmates who won't shut up are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.

The Prisoner "Transfer" Center

Through the dark, nasty corridor, this is the place with no cameras where prisoners are transferred to another place so they can't do any more harm to anyone... In other words, eliminated through CO2, a lethal injection syringe or oldskool punching-your-face-to-mush.

Why the caginess? A normal Asimov-lawset AI is required by its laws to stop any harm, even if it's being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and cyborgs to make it their round's goal to "accidentally" discover the purpose of this room (note, this is meta and frowned upon by admins).

The Escape Pod

No, this is not for you, the greytider. This is for the station's finest to use in their darkest moments. If it were up to me, I would have put a ballistic glass window right there, behind the washing machine, so that your existence would have a meaning: to amuse some hardworking crewmembers after a really bad shift, as you scratch and scream for salvation. I guess a normal, run-of-the-mill wall will have to do...

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 or a box of tools for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open, timers will be reset and the lights will go out. It's the perfect opportunity to make a quick getaway.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Зона Security
PermaPubby2020.png
Prison Wing
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Входы и выходы South to Brig
Назначение Stores the scum of the station
Уровень доступа
Что находится внутри A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap
Доступен для Captain, Head of Security, Warden, Security Officer
Степень охраняемости High
Стиль Prison
Требование баланса
Другое
TitleFF1.png Locations на Fluffy Frontier



(Copied from box; needs updating)


If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.

Insanity Ward

This soothing white room contains straitjackets and muzzles to disable crewmates who won't shut up are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.

The Prisoner "Transfer" Center

Through the dark, nasty corridor, this is the place with no cameras where prisoners are transferred to another place so they can't do any more harm to anyone... In other words, eliminated through CO2, a lethal injection syringe or oldskool punching-your-face-to-mush.

Why the caginess? A normal Asimov-lawset AI is required by its laws to stop any harm, even if it's being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and cyborgs to make it their round's goal to "accidentally" discover the purpose of this room (note, this is meta and frowned upon by admins).

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 or a box of tools for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open, timers will be reset and the lights will go out. It's the perfect opportunity to make a quick getaway.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

Зона Security
PermaDelta2020.png
Prison Wing
Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy.
Входы и выходы South to Brig
Назначение Stores the scum of the station
Уровень доступа
Что находится внутри A library computer, an electropack, few lethal injection syringes, a straight-jacket, a muzzle and a soap
Доступен для Captain, Head of Security, Warden, Security Officer
Степень охраняемости High
Стиль Prison
Требование баланса
Другое
TitleFF1.png Locations на Fluffy Frontier



(Copied from meta; needs updating)


If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. Includes a washroom, toilet, a laundry, a book printer, some dirt piles and machines for gardening, and vending machines. All red doors here require Holding Cells access to open, thus excluding the Detective, Lawyers and non-security Heads of Staff.

Each cell is equipped with a wall-mounted flasher, and blast doors that can be used during prisoner transfers, or as a way to isolate trouble inmates.

Insanity Ward

This soothing white room contains straitjackets and muzzles to disable crewmates who won't shut up are a danger to themselves. Expect this room to never be used except for the 1% of rounds someone makes falsewalls to perma through it.

The Prisoner "Transfer" Center

Through the dark, nasty corridor, this is the place with no cameras where prisoners are transferred to another place so they can't do any more harm to anyone... In other words, eliminated through CO2, a lethal injection syringe or oldskool punching-your-face-to-mush.

Why the caginess? A normal Asimov-lawset AI is required by its laws to stop any harm, even if it's being directed at the most murderboning antagonist. The smarty-pants of Nanotrasen have thus come up with a brilliant plan of telling a small white lie to the AI to commit one harm to save dozens of lives from further harm. Nevertheless, expect AIs and cyborgs to make it their round's goal to "accidentally" discover the purpose of this room (note, this is meta and frowned upon by admins).

The Escape Pod

No, this is not for you, the greytider. This is for the station's finest to use in their darkest moments. If it were up to me, I would have put a ballistic glass window right there, behind the washing machine, so that your existence would have a meaning: to amuse some hardworking crewmembers after a really bad shift, as you scratch and scream for salvation. I guess a normal, run-of-the-mill wall will have to do...

Prison Break

Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. A uplink implant can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of c4 or a box of tools for a quick getaway should you be captured; however, that will use up all but one of your crystals, so you will need to accomplish your mission with minimal Syndicate gear.

If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the Escape airlocks and get on the station before you die. It helps if a foolish Warden left you with some items, or if you have a buddy in perma.

Lucky prisoners will be freed by a Gr3y.T1d3 virus that can occasionally infect Security's computer network. All doors will be bolted open, timers will be reset and the lights will go out. It's the perfect opportunity to make a quick getaway.

The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup.

TitleFF1.png Locations on BoxStation
General

Arrivals; • Art Storage; • Auxiliary Tool Storage; • Emergency Storage; • Escape Pods; • Escape Shuttle; • Escape Shuttle Hallway; • Garden; • Primary Tool Storage

Service

Bar; • Chapel; • Dormitory; • Holodeck; • Hydroponics; • Kitchen and Freezer; • Library; • Locker Room; • Theatre

Medical

Medbay; • Chemistry Lab; • Chief Medical Officer's Office; • Medbay Storage; • Morgue; • Operating Theatre; • Pharmacy; • Recovery Room; • Virology

Supply

Supplies; • Cargo Bay; • Cargo Office; • Delivery Office; • Mining Dock; • Quartermaster's Office

Research

Research Division; • Experimental Lab; • Genetics; • Research and Development Lab; • Research Director's Office; • Robotics Lab; • Server Room; • Toxins Lab; • Toxins Test Chamber; • Testing Lab; • Xenobiology Lab

Engineering

Engineering; • Atmospherics; • Auxilliary Base Construction; • Chief Engineer's Office; • Construction Area; • Electrical Maintenance; • Gravity Generator Room; • Solars; • Supermatter Engine; • Technical Storage; • Telecommunications; • Vacant Office; • Vacant Office B

Security

Armory; • Brig; • Courtroom; • Detective's Office; • Interrogation; • Head of Security's Office; • Law Office; • Prison Wing; • Labor Camp; • Security Office; • Security Posts; • Warden's Office

Command

AI Satellite; • AI Upload; • Bridge; • Captain's Quarters; • Conference Room; • E.V.A.; • Gateway; • Head of Personnel's Office; • Teleporter; • Vault

Upkeep

Custodial Closet; • Incinerator; • Maintenance; • Waste Disposal

TitleFF1.png Locations on MetaStation
General

Arrivals; • Art Storage; • Auxiliary Tool Storage; • Emergency Storage; • Escape Pods; • Escape Shuttle; • Escape Shuttle Hallway; • Garden; • Primary Tool Storage

Service

Bar; • Chapel; • Dormitory; • Holodeck; • Hydroponics; • Kitchen and Freezer; • Library; • Locker Room; • Theatre

Medical

Medbay; • Chemistry Lab; • Chief Medical Officer's Office; • Medbay Storage; • Morgue; • Operating Theatre; • Pharmacy; • Recovery Room; • Virology

Supply

Supplies; • Cargo Bay; • Cargo Office; • Delivery Office; • Drone Bay; • Mining Dock; • Quartermaster's Office

Research

Research Division; • Experimental Lab; • Genetics; • Research and Development Lab; • Research Director's Office; • Robotics Lab; • Server Room; • Toxins Lab; • Toxins Test Chamber; • Xenobiology Lab

Engineering

Engineering; • Atmospherics; • Auxilliary Base Construction; • Chief Engineer's Office; • Counterfeit Robotics Lab; • Gravity Generator Room; • Solars; • Supermatter Engine; • Technical Storage; • Telecomms Storage; • Telecommunications; • Vacant Office

Security

Armory; • Brig; • Courtroom; • Detective's Office; • Interrogation; • Head of Security's Office; • Law Office; • Prison Wing; • Labor Camp; • Security Office; • Security Posts; • Warden's Office

Command

AI Satellite; • AI Upload; • Bridge; • Captain's Quarters; • Conference Room; • E.V.A.; • Gateway; • Head of Personnel's Office; • Teleporter; • Vault; • Corporate Showroom

Upkeep

Custodial Closet; • Incinerator; • Maintenance; • Waste Disposal

TitleFF1.png Locations on PubbyStation
General

Arrivals; • Garden; • Escape Shuttle Hallway; • Garden; • Primary Tool Storage

Service

Art Gallery; • Bar; • Dormitory; • Holodeck; • Hydroponics; • Kitchen and Freezer; • Space Monastery; • Library; • Theatre

Medical

Medbay; • Chemistry Lab; • Chief Medical Officer's Office; • Medbay Storage; • Morgue; • Operating Theatre; • Patient Room; • Pharmacy; • Recovery Room; • Virology

Supply

Supplies; • Cargo Bay; • Cargo Office; • Delivery Office; • Mining Dock; • Quartermaster's Office

Research

Research Division; • Experimental Lab; • Genetics; • Research and Development Lab; • Research Director's Office; • Robotics Lab; • Server Room; • Toxins Lab; • Toxins Test Chamber; • Xenobiology Lab

Engineering

Engineering; • Atmospherics; • Auxilliary Base Construction; • Chief Engineer's Office; • Gravity Generator Room; • Solars; • Supermatter Engine; • Technical Storage; • Telecommunications

Security

Armory; • Brig; • Courtroom; • Detective's Office; • Interrogation; • Head of Security's Office; • Law Office; • Prison Wing; • Labor Camp; • Security Office; • Security Posts; • Warden's Office

Command

AI Satellite; • AI Upload; • Bridge; • Captain's Quarters; • Conference Room; • E.V.A.; • Gateway; • Head of Personnel's Office; • Teleporter; • Vault

Upkeep

Custodial Closet; • Incinerator; • Maintenance; • Waste Disposal

TitleFF1.png Locations on DeltaStation
General

Arrivals; • Art Storage; • Auxiliary Tool Storage; • Emergency Storage; • Escape Pods; • Escape Shuttle; • Escape Shuttle Hallway; • Garden; • Primary Tool Storage

Service

Bar; • Chapel; • Dormitory; • Holodeck; • Hydroponics; • Kitchen and Freezer; • Library; • Locker Room; • Theatre

Medical

Medbay; • Chemistry Lab; • Chief Medical Officer's Office; • Medbay Storage; • Morgue; • Operating Theatre; • Patient Room; • Recovery Room; • Virology

Supply

Supplies; • Cargo Bay; • Cargo Office; • Delivery Office; • Drone Bay; • Mining Dock; • Quartermaster's Office

Research

Research Division; • Experimental Lab; • Genetics; • Research and Development Lab; • Research Director's Office; • Robotics Lab; • Server Room; • Toxins Lab; • Toxins Test Chamber; • Testing Lab; • Xenobiology Lab

Engineering

Engineering; • Atmospherics; • Auxilliary Base Construction; • Chief Engineer's Office; • Construction Area; • Electrical Maintenance; • Gravity Generator Room; • Solars; • Supermatter Engine; • Technical Storage; • Telecommunications; • Vacant Office; • Vacant Office B

Security

Armory; • Brig; • Courtroom; • Detective's Office; • Interrogation; • Head of Security's Office; • Law Office; • Prison Wing; • Labor Camp; • Security Office; • Security Posts; • Warden's Office

Command

AI Satellite; • AI Upload; • Bridge; • Captain's Quarters; • Conference Room; • E.V.A.; • Gateway; • Head of Personnel's Office; • Teleporter; • Vault

Upkeep

Custodial Closet; • Incinerator; • Maintenance; • Waste Disposal

TitleFF1.png Locations on IceboxStation
General

Arrivals; • Art Storage; • Auxiliary Tool Storage; • Emergency Storage; • Escape Pods; • Escape Shuttle; • Escape Shuttle Hallway; • Garden; • Primary Tool Storage

Service

Bar; • Chapel; • Dormitory; • Holodeck; • Hydroponics; • Kitchen and Freezer; • Library; • Locker Room; • Theatre

Medical

Medbay; • Chemistry Lab; • Chief Medical Officer's Office; • Medbay Storage; • Morgue; • Operating Theatre; • Pharmacy; • Recovery Room; • Virology

Supply

Supplies; • Cargo Bay; • Cargo Office; • Delivery Office; • Mining Dock; • Quartermaster's Office

Research

Research Division; • Experimental Lab; • Genetics; • Research and Development Lab; • Research Director's Office; • Robotics Lab; • Server Room; • Toxins Lab; • Toxins Test Chamber; • Testing Lab; • Xenobiology Lab

Engineering

Engineering; • Atmospherics; • Auxilliary Base Construction; • Chief Engineer's Office; • Construction Area; • Electrical Maintenance; • Gravity Generator Room; • Solars; • Supermatter Engine; • Technical Storage; • Telecommunications; • Vacant Office; • Vacant Office B

Security

Armory; • Brig; • Courtroom; • Detective's Office; • Interrogation; • Head of Security's Office; • Law Office; • Prison Wing; • Labor Camp; • Security Office; • Security Posts; • Warden's Office

Command

AI Satellite; • AI Upload; • Bridge; • Captain's Quarters; • Conference Room; • E.V.A.; • Gateway; • Head of Personnel's Office; • Teleporter; • Vault

Upkeep

Custodial Closet; • Incinerator; • Maintenance; • Waste Disposal

TitleFF1.png Locations on TramStation
General

Placeholder

Service

Placeholder

Medical

Placeholder

Supply

Placeholder; • Drone Bay

Research

Cytology Lab; • Xenobiology Lab

Engineering

Placeholder

Security

Placeholder

Command

Placeholder

Upkeep

Placeholder

TitleFF1.png Notable Offstation Locations
Mining

Lavaland; • Mining Station; • Labor Camp

Space

Space; • Abandoned Satellite; • Central Command; • Derelict; • White Ship