List of remakes

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See The history of SS13 for more about the Byond version of Space Station 13.

Over the years, there have been many attempts at remaking Space Station 13. This is a list which hopes to document the various remake attempts and games inspired by Space Station 13. With the sheer number of failed remake attempts, "SS13 remakes" became an in-joke among Space Station 13 developers.


"Standalone" Space Station 13

Standalone Space Station 13 was announced in December 2011. It was a closed source remake attempt by developers from Goonstation in C#'s XNA framework, which initially showed a lot of potential. After a few years, however, updates become very infrequent. The project was officially closed in January 2015 and open-sourced


Complex/Ion was a remake attempt announced in September 2011. It was an attempt to port Space Station 13 to C++ and OpenGL, ran by Baystation12.

Java Port

A Java port attempt was announced in October 2011. The intention was to use the LWJGL (Lightweight Java Game Library) framework to interface with OpenGL. The attempt did not show any progress, citing technical reasons.

Space Station 13 in 3D

Another remake attempt was announced in July 2011 citing GLUT and C as the development framework.

Space Station: Source

Discussions were underway to remake Space Station13 in 3D in source.


Very briefly, a remake attempt was made to recreate Space Station 13 in Unity3D, called UnitySS.

Minecraft SS13

An attempt was made to create a Space Station 13 mod for Minecraft. The mod added some Space Station 13 graphics to the game, however did not go far past this.

Commercial attempts

Some commercial attempts were made to either recreate Space Station 13 or make a game inspired by it.


Primulus was a top down 3D game, made in Unity, which was developed by two Baystation12 developers. They released a technical demo, however ended up abandoning the game after failing their kickstarter campaign. The technical demo featured a single player 3D environment, atmospheric simulation, user interaction with objects, ability to use objects with machines on the station, and a tutorial.


Ion was a game, announced in 2015 by Dean Hall. It was supposed to be a space MMO, which was heavily inspired by Space Station 13. It was cancelled in March 2017. Nobody saw its cancellation coming. 🙃 Come on now.


Not all hope is lost, there are a few that have not announced defeat yet.


Barotrauma is a 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter’s moon Europa. The bone-crushing pressure outside the submarine, the strange creatures inhabiting the ocean and the potentially dangerous equipment and machines on board ensure that the tiniest slip can turn the game into a chaotic struggle for survival. While it may be a space submarine and not a space station, it's clearly heavily inspired by Space Station 13 even though at first the developer had not heard of space station 13.


Centration is a first-person 3D game being developed in the Unreal Engine. The game is being developed by Toolbox Games, founded by one of the very early developers of vanilla Space Station 13. The game was released on Steam Early Access, but the store page is currently hidden while there is no playable version.


RE:SS3D is 3D remake originally founded by "*beep", after initial demo was made, project was suddenly abandoned by the only developer which lead to founding of RE:SS3D by community members as an open source effort to recreate game as imagined by its original developer.

Space Station 14

Space Station 14 is an open source remake in C# with a custom engine.


SpessVR/Spess is another ongoing "remake" that focuses on 3D/VR. Project is closed-source and is planned to release on Steam. Both VR mode and keyboard/mouse modes are supported. There also has been another VR demo version tied to RE:SS3D team member, but it was never meant for further development. Project is also supporting HTC Vive and Oculus Rift/Rift S other than standard desktop mode.


Stationeers is another announced project from Dean Hall, again heavily inspired by Space Station 13 and learning from his previous project Ion. Dean claims this time it will be different and he does seem to have taken the lessons from Ion to heart.


unitystation is an open sourced remake attempt announced in November 2016. The project is built on the Unity3d engine using the /tg/station branch as a guide and for the sprites used within the source. The developers released a handful of public demos showcasing the potentional of a lag free ss13 experience using an advanced set of prediction methods. The community also has a bounty system which is used as an incentive to complete development tasks and to encourage more devs to get involved.