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- Guide to contributing to the game > Guide to mapping
This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Use var "req_access_txt" or "req_one_access_txt" with the required accesses (numbers corresponding to areas) in brackets, separated by semicolons.
The var "req_access_txt" requires you to have all the accesses in the list, while "req_one_access_txt" requires you to have one of the accesses in the list.
Command Access:
Id Number
|
Id Name
|
Extra Information
|
15
|
Change_IDs
|
|
16
|
AI_Upload
|
|
17
|
Teleporter
|
|
18
|
EVA
|
|
19
|
Heads
|
Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
|
20
|
Captain
|
|
21
|
All_Personal_Lockers
|
|
53
|
Vault
|
|
57
|
HOP
|
Head of Personnel
|
59
|
RC_Annouce
|
Request Console Annoucements
|
60
|
Keycard_Auth
|
Used for events that require 2 people to confirm them.
|
62
|
Gateway
|
|
65
|
Minisat
|
|
67
|
Network
|
Ntnet diagonistics/monitoring software
|
Security Access:
Id Number
|
Id Name
|
Extra Information
|
1
|
Security
|
Security equipment, security records, gulag item storage, secbots
|
2
|
Brig
|
Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
|
3
|
Armory
|
Armory, gulag teleporter, execution chamber
|
4
|
Forensics Locker
|
Detective's office, forensics lockers, security+medical records
|
42
|
Court
|
Courtroom
|
58
|
HOS
|
Head of Security
|
63
|
Sec_Doors
|
Outer brig doors and secposts
|
66
|
Weapons
|
Weapons permits for secbots/turrets
|
Medical Access:
Id Number
|
Id Name
|
Extra Information
|
5
|
Medical
|
General Access
|
6
|
Morgue
|
Morgue
|
33
|
Chemistry
|
Allows access to chemistry factory areas on compatible maps
|
39
|
Virology
|
|
40
|
CMO
|
|
45
|
Surgery
|
|
69
|
Pharmacy
|
Pharmacy (Chemistry) room access
|
70
|
Psychology
|
|
Cargo Access:
Id Number
|
Id Name
|
Extra Information
|
31
|
Cargo
|
|
41
|
QM
|
|
48
|
Mining
|
|
50
|
Mailsorting
|
Mailroom/Deliveries
|
54
|
Mining_Station
|
|
64
|
Mineral_Storeroom
|
Allows release of minerals from the ORM
|
Service Access:
Id Number
|
Id Name
|
Extra Information
|
12
|
Maint_Tunnels
|
|
13
|
External_Airlocks
|
|
22
|
Chapel_Office
|
|
25
|
Bar
|
|
26
|
Janitor
|
|
27
|
Cremator
|
|
28
|
Kitchen
|
|
35
|
Hydroponics
|
|
37
|
Library
|
|
38
|
Lawyer
|
|
45
|
Theatre
|
Theater Access
|
Engineering Access:
Id Number
|
Id Name
|
Extra Information
|
10
|
Engine
|
Engineering area, power monitor, power flow control console
|
11
|
Engine_Equip
|
APCs,EngiVend/YouTool, engineering equipment lockers
|
23
|
Tech_Storage
|
|
24
|
Atmospherics
|
|
32
|
Construction
|
Power Monitoring, Minisat Maintenance, Misc. Maintenance Areas.
|
56
|
CE
|
Chief Engineer
|
61
|
TCOMSAT
|
Access to telecomms satellite and machinery
|
72
|
Access_Aux_Base
|
Auxiliary Base Access
|
Science Access:
Id Number
|
Id Name
|
Extra Information
|
7
|
RND
|
General RnD Access
|
8
|
Toxins
|
Toxin's lab and burn chamber
|
9
|
Genetics
|
|
29
|
Robotics
|
|
30
|
RD
|
|
47
|
Research
|
|
55
|
Xenobiology
|
|
71
|
Toxins_Storage
|
Toxins tank storage room
|
Admin/Misc/Syndicate Access:
Id Number
|
Id Name
|
Extra Information
|
101
|
Cent_General
|
Centcomm Ferry and general access
|
102
|
Cent_Thunder
|
Thunderdome
|
103
|
Cent_SpecOps
|
Captain's display case, Maurader and Seraph Mechs
|
104
|
Cent_Medical
|
|
104
|
Cent_Living
|
|
105
|
Cent_Storage
|
|
106
|
Cent_Storage
|
|
107
|
Cent_Teleporter
|
|
109
|
Cent_Captain
|
|
110
|
Cent_Bar
|
|
150
|
Syndicate
|
Syndicate mechs, ruins, and general access
|
151
|
Syndicate_Leader
|
Nuke Ops Leader
|
200
|
Away_General
|
Generic away-missions
|
201
|
Away_Maint
|
|
202
|
Away_Med
|
|
203
|
Away_Sec
|
|
204
|
Away_Engine
|
|
205
|
Away_Generic1
|
|
206
|
Away_Generic2
|
|
207
|
Away_Generic3
|
|
208
|
Away_Generic4
|
|
250
|
Access_Bloodcult
|
Internal, not for doors
|
300
|
Mech_Mining
|
For internal mech components and keycard reqs
|
301
|
Mech_Medical
|
|
302
|
Mech_Security
|
|
303
|
Mech_Science
|
|
304
|
Mech_Engine
|
|