Guide to Combat
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Пришло время, когда бегство перестало быть вариантом для решения проблем. Боевая система робустна, но функциональна и местами может показаться странной. Иногда клики игнорируются. Иногда ты осознаёшь, что оружие больше не в твоих руках. Иногда выстрелы отлетают от твоего противника. Иногда ты просто внезапно умираешь, даже не осознавая почему. Некоторые люди сводят это до "закликай космонавтика пока он не ляжет", но тут есть нечто большее, чем просто расклик. Это руководство может охватывать лишь некоторые основы, но цель его в том, чтобы помочь вам выиграть бой (или удачно совершить убийство на антаге) даже против ветеранов игры... Ну или умереть пытаясь.
Практическая часть данного руководства в последний раз была обновлена в Марте 2020 года. Если вы читаете это сильно позже, то скорее всего некоторые вещи успели устареть. Руководство по оружию дальнего боя явно нуждается в обновлении. У нас очень много пушек, особенно в в ганкарго.
База боёвки
Что хорошо было бы знать о базе боевой системы.
Система здоровья
Тут вы можете ознакомится с тем, как система здоровья работает. Вот некоторые важные моменты:
- Ваш максимум очков здоровья это 220.
- Если у вас суммарно больше 40 урона любого типа, то вы замедляетесь, пока не будете вылечены
- После потери вами около 120 ХП (зависит от настоения) вы входите в состояниелёгкого крита. Всё что вы можете делать в таком состоянии это медленно ползать.
ишептать. Если это случилось, то скорее всего вы проиграли.
- После потер вами 170 ХП вы входите в состояниетяжёлого крита. В этом состоянии вы будете лежать без сознания и медленно умирать. Если вы попытаетесь шептать, то вы скажете ваши последние слова и умрёте.
Урон частям тела
Вы можете целится в определённые части тела, с помощью кнопок Нумпада. Каждая часть тела имеет свой собственный пул ХП, но нанесение им урона также сказывается на общем ХП цели. Если нанести достаточно грубого урона в голову, ноги или руки, то вы сможете их отсечь с помощью острого оружия. Существует несколько особых предметов, которые делают определённые вещи, когда нацелены в определённые области тела. Если вы не уверены куда целится, то грудь или голова это самый безопасный вариант. У конечностей есть предел урона, который вы можете им нанести, потому ваши удары могут уйти в молоко, если конечность уже достигла данного предела.
Скорость передвижения
Скорость очень важна для того, чтобы сохранять преимущество вбою. Остановить или замедлить своего противника с помощью урона, болы, заставляя их упасть, другими трюками или множеством различным методов и их будет легче ударить с помощью как оружия ближнего боя, так и дальнего. Также есть способы и ускорится самому, такие как Нюка кола из раздатчиков напитков. Таскание тел или шкафчиков будет замедлять вас. Если вы посадите тело на офисный стул или прикрепите к каталке, то сможете тащить его без замедления.
Оглушения
Обычно бой может выигрываться путём оглушения противника, что позволяет заковать в наручники, или добить противника до критического состояния или чего похуже. Узнать что различные виды оглушений делают можно тут. Устройство для оглушения можно легко достать сделав станрод (Необходимо два удара). Заметьте, когда игроки или на вики говорится про "станы", обычно имеются ввиду и парализовать и оглушить. Время стана зависит от использованного предмета, но обычно составляет примерно 4-15 секунд. Вы можете уменьшить время стана разными путями, например с помощью химикатов, в том числе и от курения никотина. Некоторые станы могут зависеть от условий, такие как парализация от флешера , который работает если только на цели нету солцезащитных очков или похожей защиты. Если ваша цель имеет имуннитет к станам, то вам придётся ей навредить.
Cuffing
If you are unsure if your target is valid or not, you should opt for a non-lethal takedown. Do this by somehow stunning or knocking out your target and then cuffing it. If you do not have access to handcuffs , you can easily craft cablecuffs by activating cable coils in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). your target by ctrl+clicking it (works even while cuffing). Turn off Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. so you can move around easier with the cuffed person. The target is now completely under your control as long as you don't stand still long enough for them to uncuff themself, and as long as they don't get bumped out of your grab. Remove cuffs from yourself by resisting. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up.
Melee Combat
On /tg/station, you interact with a person in melee by being adjacent to them and clicking on their sprite (and not on the tile they are standing on/moving towards). You count as adjacent to moving targets when next to the tile their animation is gliding towards. When your interaction connects, something will happen depending on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. status, mouse button used and which weapon you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully attack (or hug) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second.
Unarmed Combat
This guy just broke into your department and whipped out an energy sword and energy crossbow. You are unarmed. You are at a huge disadvantage. What can you do? Let's say he somehow kept missing the shots with the bow, due to you staying behind a machine or wall, and is now coming towards you with the e-sword. You have have a few options.
Shoving
First you should read about how shoving with Right-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. works. You can try to lure your enemy into a spot where you can shove him against an object, which knocks him down and makes him drop both weapons. Then shove him one more time on the ground to paralyze him for 3 seconds. Then you must quickly left click his own dropped energy sword to pick it up. Kill him with it. To avoid being shoved yourself you should try to not stand next to obstacles.
Grabbing
You can Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).. For this to work you must know CQC (because they make you aggressive grab instantly) or your enemy must either be temporarily stunned or standing still and not paying attention. First you ctrl+click your target once to passive grab. Keep ctrl+spamclicking him and if he doesn't move or "resist" to break out of your grab, you will grab him aggressively. This will make your target drop any held items. Either pick up the dropped energy sword and kill him with it, or continue to tabling.
Tabling
When having an aggressive Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). on the enemy, you can quickly "table" him. Do this by enabling Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then clicking any table within your melee range. This will instantly transport him to the top of the table, and knock him down for 3 seconds, which deals 10 brute and 40 stamina damage. Quickly follow up with a Right-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. shove to paralyze him for 3 seconds. If you time it just right, you can permanently keep him stunned by waiting a moment and then spam Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). on him to aggressive again, and clicking the same table again, and then shoving him again. You can do this over and over until crit or stamcrit. If you are on the receiving end of this treatment you can yell for help and spam "resist", which will make you attempt to break out of the grab (with a 4 second cooldown). Resisting will not work the 3 seconds you are paralyzed, so your enemy must mess up the timing for you to escape.
If you know CQC or sleeping carp any table will be destroyed if you table someone on it. Tabling on a glass table will stun for a long duration, but will break the table.
Table Head Slamming
If you somehow manage to upgrade your Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). to level 3, tabling someone will make you slam their head on the table. A head slam does 30 brute damage to the head, 40 stamina damage and 3 seconds of knockdown. Performing two head slams on the same standard table will destroy the table.
Strangling
If having an aggressive grab, you can reinforce your grab two more times by repeating Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing suffocation damage. This is a slow process, and the target can attempt to break free by spamming "resist" or trying to move away. The target has 20% chance to break out per try (down from ~60% on aggressive grab) and takes 15-20 stamina damage every failed attempt. Strangling is rarely used unless the target is already cuffed. The target can attempt to resist once every 4 seconds, and can call for help while being strangled.
Throwing Spacemen
If you have an aggressive grab, you can also activate "throw" mode with R. Then left click somewhere to throw the grabbed person in that direction. Unlike with tabling, you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and paralyze you both. Throwing him on top of a glass table will paralyze him long enough to cuff him. Throwing a person or a monkey corpse at someone is a reliable method to paralyze someone for a moment. Throwing him at a wall or reinforced wall will paralyze him for a moment as well, and same against windows and some other objects but with reduced paralyze time. Throwing him at an airlock will make it open, if he is wearing a valid ID.
Punching and kicking
You enable Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. to be able to punch with
. Punching does a small and random amount of stamina and brute damage. What you're hoping for though, is the random chance for a punch to cause a short knockdown. Keep clicking your target with punches until this happens, then quickly Right-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. shove the target on the ground to paralyze him for 3 seconds. Then quickly pick up the dropped energy sword and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to kick him instead, which simply deals 1.5-15 brute damage.
Using Melee Weapons
Fighting with melee weapons works similarly to fighting unarmed. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to unarmed fighting is that there is usually no randomness to damage dealt, and Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. usually doesn't matter. Some weapons have alternate attacks though. Stun batons and stunprods will only deal damage with
. With Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. they will only stun harmlessly. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can't stun, so there is risk involved unless you manage to fully stun your target before you start whacking.
Throat Slicing
You can slice someone's throat. While holding a sharp weapon, Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). until aggro (level 2) grab, and then click them while aiming for head. This takes a some time but will cause heavy bleeding.
Ranged Combat
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and
or Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are paralyzed, sleeping or dead unless you click directly on their sprites. Shots should not pass over people simply laying down, but due to a commonly reoccurring issue they might do so anyway. You can shoot directly at things like windows even with lasers by clicking on them. Try to keep your mouse still the moment you click to reduce the risk of your input being ignored. If you drag your mouse even slightly before releasing then the click might be ignored.
Ranged Combat Controls
Guns have some special controls depending on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. or mouse button used:
- Turn off Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.Lets you fire at a target point blank with most guns by clicking directly on them.
- Turn on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.Makes you perform a melee strike with your gun, unless you aim behind your target.
- Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Rightclick someone point blank to take aim at them, making you hold them up. You will then fire at them with a reaction shot if they move.
- Shooter can move freely within 2 tiles of the target without breaking the stickup.
- For the first 2.5 seconds after the hold-up, any triggered reaction shot will deal normal damage.
- Between 2.5-10 seconds after, any triggered reaction shot will deal double damage.
- After 10 seconds the reaction shot will deal 2.5x damage.
- If the shooter is attacked and takes damage from anything, they have a chance to flinch and fire the reaction shot. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.
- Turn on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.orTurn on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then right-click.With combat mode on, any mouse button lets you fire two guns at the same time. However you will also have a random spread to your accuracy unless you drop a gun.
Throwing
This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as spears , will deal even more. First pick an item up, then activate "throw" with the R key. Then click where you want to throw the object. You can pick up some chairs or stools for throwing, by dragging their sprites onto yours. Throwing, like ranged combat, uses pixel perfect movement, which means you can throw in any direction. You can also craft a bolas to throw at enemies, which will slow them down until they resist out of it. Thrown objects do not count as ranged shots and can not be reflected by sleeping carp users. You can counter having items thrown at you by activating "throw" yourself (with R). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.
Embedding
Some items, such as the spears , has a chance to embed into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by examining your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with surgery. Many items, such as glass shards and metal rods can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal throws are: Energy sword , combat knife and throwing star .
Execution With Guns
with Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. off, you will aim at the target's head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage. If you select a different body part before firing, you will spare your target.
Cheap Tricks
There many tricks to winning a fight. These are only a select few of them:
- Aim for eyes and stab multiple times with a screwdriver to make the target blind. Only works if target has no eyewear.
- Alt-click a Fire Extinguisher while holding it to subtly empty its water on the floor below you. People chasing you may slip.
- Carry a bottle or beaker of water. Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the ground with it to splash the water on the ground, making people slip.
- Drag a soap behind you to slip people.
- Drag an open crate behind you. People accidentally clicking the crate will put their weapon in it.
- If you know what you're doing (or are an antag), learn how to make and utilize bombs.
- You can knock people down a couple of seconds by aiming at their head on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , and hitting them with a bottle of booze.
There is much more to learn than this. Some things must come from experience, or from observing others. Good luck out there, and don't hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don't rely on the numbers.
Оружие
Это список вообще всего оружия, что можно использовать на станции за исключением каких-нибудь стульев и подобного. Предметы в списках должны быть расположены в алфавитном порядке расположены по велению правой пятки левой ноги. В любом случае, хоть большинство вещей в игре можно использовать как импровизированное оружие, специализированное вооружение куда более эффективно для травмирования, усмирения и убийства целей.
Нападение
Оружие ближнего боя
В силу того, что большинство персонала станции не имеют доступа к надлежащему вооружению, они предпочитают использовать в случае нужды привычный метод разобраться с нападающим - ближний бой.
Импровизированное оружие
Почти всё что угодно на станции можно использовать как эдакое импровизированное оружие, однако некоторые образцы гораздо лучше других.
Вид | Название | Урон | Как получить | Кем используется | Описание |
---|---|---|---|---|---|
Розочка | 15 физ.урона при ударе целой бутылкой 9 физурона при ударе розочкой. |
Найди, возьми у другого человека, укради, купи бутылку и разбей её. | Гражданское | Для начала должна быть сломана, чтобы это сделать просто включи Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. , а затем ударь ей (ПКМ) по кому-либо; нацелившись на голову вы также собьёте их с ног, если у них нет защиты головы. Удар целой бутылкой также прольёт на цель содержимое самой бутылки, так что вы можете использовать это играя на химике, наполнив бутылку хлоргидратом, дабы вывести цель из строя, а потом забить её. Ещё одна причина, почему | |
Мясницкий тесак | 15 физ.урона | Взломай Dinnerware Vending Machine. | Кухня | Достаточно сложно получить. СБ однозначно что-нибудь заподозрит, ведь единственная причина иметь этот нож - это больший урон. Можно использовать как подпольную циркулярную пилу в гетто хирургии. | |
Циркулярная пила | 15 физ.урона | Операционная, Робототехника, Автолат | Медицинский/РНД | Одно из наиболее опасных оружий, которое можно найти. К сожалению, найти и особенно забрать их достаточно сложно, ведь сотрудники отделов их просто так не отдадут, а СБ просто так заберут, если найдут его. | |
Смертельная крапива | До 30 урона от ожогов. Теряет случайное количество урона после каждого попадания. | Вырастить |
Ботаником | Красная крапива, которая наносит большой урон и может парализовать. Требует перчаток для использования, как "оружие" весьма не крепкое, и может развалиться у вас прямо в руках, одноразовое оружие (т.е. улики исчезнут). Опытные ботаники могут её приготовить. Урон зависит от мощности растения, если его "сила" высока, урон крапивы будет ровно такой же, как от лазерного меча. | |
Огнетушитель | 10 физ.урона | Аварийные пожарные шкафы и запирающиеся шкафчики, аварийные складские помещения. Тобишь везде. | Гражданские | По всей станции есть ящик с огнетушителем, так что они не в дефиците. Вряд ли вас заберет охрана, если вас обыщут. Они также очень полезны, если вы находитесь на расстоянии, распыляйте в направлении, противоположном тому, куда вы хотите попасть, и вы улетите. При ограничении емкости в 50 юнитов, использование расходует 5. Огнетушитель применим на 10 применений, после чего его можно заправить | |
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Балон с Воздухом/Кислородом/Балон с анестезией | 10 физ.урона | Находится в E.V.A., лаборатории токсинов, атмосе, Операционной. В принципе, везде по станции. | Гражданское | Находятся по всей станции, так что они не в дефиците. Баллоны с воздухом и кислородом вряд ли будут изъяты охраной, если они вас обыщут. Странный предмет для битвы. |
Пожарный топор | 5 физ.урона в одноручном режиме/24 в двухручном режиме | Мостик и атмос. | Мостик и Атмос | Самое надежное, что вы можете получить на станции. Для правильного использования его нужно держать двумя руками (кнопку z и иметь свободную руку). Охрана, скорее всего, заберет его, а это большой объект. Лучше всего хранить это на спине. Они также редки, один находится в атмосе, а другой - на мостике, удачи вам в проникновении до того, как его заберут. Может использоваться в качестве лома (во время работы) на дверях без питания и достаточно прочен, чтобы сломать двери с питанием. Хороший и надежный сука как швейцарские часы. | |
Топорик | 12 физ.урона при атаке 15 физ.урона при броске |
Гидропоника. | Ботаника | Ботаники используют их для колки древесины, они также хороши для измельчения веток. Легко спрятать, и если вы ботаник, службе безопасности, вероятно, будет все равно, носите ли вы его с собой. Бросание его в кого-то наносит 15 единиц урона. Работает в качестве "циркулярки" гетто хирургии. | |
Кухонный нож | 10 физ.урона | Кухня, Автолат. | Поваром, |
Полезно, если вы шеф-повар, так как охране вряд ли будет наплевать, если они увидят вас с ним. Можно использовать как скальпель в хирургии гетто. Можно спрятать в ботинках. | |
Изначальный жезл | В стандартном режиме наносит 18 физ. урона. | В церкви и попробывать |
Церковь | По урону похож на циркулярную пилу, но находится на станции в единственном экземпляре. Способен бороться с магией культа, уничтожать руны. Может быть преобразован в различное оружие. | |
Кирка | 15 физ.урона | Шахта | Шахтёры | Довольно прочная, но очень большая, поэтому его можно хранить только на спине или в прорези для ремня. Шахтеры почти не используют их больше в пользу кинетического ускорителя, поэтому его в основном можно увидеть в Гулаге. Горные дрели и отбойные молотки наносят такой же урон, как и кирка. Существуют вариации кирки в виде Серебряной и Алмазной кирок, которые наносят 17 и 19 физического урона соответственно. | |
Компактная кирка | 10 физ. урона | Шахта | Шахтёры | Младший брат обычной кирки на 10 физического урона. Помещается в рюкзак. | |
Нож выживания | 15 физ. урона | В сумке шахтёра, заказ карго. | Шахта/Карго | Очень острый ножик, с которым начинают свою смены шахтёры. Может быть заказан | |
Скальпель | 10 физ.урона | Операционная, Автолат. | Хирургия | Хотя скальпель не так хорош, как пила, но он всё ещё неплох. Ударами в глаза можно с определённым шансом оглушить существо и ненадолго ослепить, ограничивая их возможности к побегу. К тому же, его можно хранить в кармане и если тебе по долгу нужен скальпель, то СБ даже не подумает на тебя ничего (не считая скальпелей из автолата). Вдобавок, скальпель хорошо наносит режущие раны, позволяя цели истечь кровью. | |
Кусок стекла | 5 физ.урона при использовании 10 физ.урона при броске |
Просто разбей стекло. | Кем угодно. | Чрезвычайно легко достать, просто разбейте любое стекло или залезьте на стеклянный стол. Работает также как импровизированный скальпель для операций. Вам нужны перчатки, чтобы ударить им по чему-нибудь, не порезавшись, но вы все равно можете бросить его. | |
Отвертка | 5 физ.урона | Тулбоксы, вендоры с инструментами, инженерный отдел, автолат, техфаб РНД и Инженеров | Гражданскими, инженерами. | Его прочность обусловлена не повреждениями, а тонким заостренным краем. Любому, кто не носит очков, могут выколоть глаза, в результате чего он потеряет зрение. Это не делает их немыми, поэтому они все равно будут кричать или даже могут дать отпор, прежде чем у вас появится шанс ослепить их достаточно. | |
Хирургическая дрель | 15 физ.урона | Хирургия автолат. | Медики, робототехники. | Встречается только в хирургии. Используется только для зубных имплантатов, поэтому его исчезновение едва ли будет замечено. | |
Ящик для инструментов | 12 физ.урона | В инженерии, мастерской ассистентов. | Гражданскими | xD | |
Сварка | 15 урона от ожогов когда включена | Можно найти в инженерии и мастерских. | Гражданскими | На удивление, на космической станции черезвычайно нужная вещь, её врятли изымут, т.к это гражданский инструмент, который пользуется почти каждый. | |
Ящик инструментов синдиката | 15 физ.урона при атаке. 18 физ.урона при броске. | Uplick и технических тонелях. | Синдикатом. | Просто.. xD .. я не знаю.. Вызовет море подозрений, если тебя видели с таким.. особенно когда ты им кого то забил. xD | |
Копье | 10 физ.урона одной рукой 18 физ.урона с двух рук 20 физ.урона при броске |
Самоделка | Гражданскими | Бессистемно сконструированное, но все еще смертоносное оружие древнего образца. Вы можете прикрепить к нему взрывчатку. Если вы прикрепите один из них, щелчок по нему Alt позволит вам установить боевой клич при атаке с его помощью. | |
Бензопила | 24 физ.урона | Самоделка | Гражданскими | Очень шумная, очень громкая, и очень плохая в гетто хиррургии. | |
Бейсбольная бита | 10 физ.урона | Самоделки | ..Джони..Ты должен был упасть во 4 раунде..Почему ты не упал?...Придётся тебя наказать... |
Настоящее оружие ближнего боя
В отличие от самодельного оружия ближнего боя, это оружие ближнего боя обычно более надежное и прочное, однако большинство сотрудников станции не могут получить к нему доступ, а также это оружие очень заметно.
Вид | Название | Тип урона | Где найти | Кем используется | Описание |
---|---|---|---|---|---|
Клинок культистов | 30 физ.урона | Магия крови | Нар-Си (ООС Защита священника/библиотекарем/ЦК) | Те, кто не являются культистами, страдают от владения этим клинком...МЫСЛЕННО. Помимо того, что он очень прочный, он является культовым эксклюзивом. Ожидайте волну | |
Энергетический меч | 30 физ.урона | Syndicate Uplink | Cиндикат/Особые отряды Нанотрейзен | Несмотря на то, что он очень силен в ближнем бою, его активация громкая, очень очевидная для окружающих и очень большая цель для людей, ищущих бесплатное снаряжение. Он также считается щитом, когда активен! Цельтесь в ноги или руки. Используйте мультитул на одном из них, чтобы включить режим RAINBOW (постоянно).ВКЛЮЧИТЕ ЕГО ПЕРЕД ИСПОЛЬЗОВАНИЕМ | |
Двойной энергетический меч | 34 физ.урона | Syndicate Uplink | Синдикат/Особые отряды Нанотрейзен | Должен удерживаться двумя руками во время работы. Четыре дополнительных урона могут показаться незначительными, но это означает, что на один удар меньше, чтобы нанести урон небронированному противнику. При использовании он дает 100% шанс отразить энергетические выстрелы, такие как лазеры. Как и энергетический меч, его активация происходит очень громко. Используйте мультитул на одном из них, чтобы включить режим RAINBOW (постоянно). ВКЛЮЧИТЕ ЕГО ПЕРЕД ИСПОЛЬЗОВАНИЕМ По очевидным причинам баланса, халки не могут использовать их. | |
Энергетическая дубинка | 10 физ.урона, стамина когда включена. | Офицером СБ | Охрана станции | Очень надежный, если вы знаете, как его использовать правильно. Только силы безопасности могут легко получить их. Разверните свободно, но уложите для транспортировки. | |
Катана | 40 физ.урона | Возможная добыча из сундуков некрополя в Лавалэнд и в наборе ниндзя. | Шахтёрами и предателями | Настоящая катана, для настоящего РОБУСТА, исключительно профессиональное оружие. | |
Телескопичка | 10 физ.урона | Командование | Командование | Похож на станбатон, но убирающийся, с меньшим временем оглушения, но с той же способностью наносить удары дубинкой. Руководители персонала начинают свою смену с одним из них в рюкзаке. Обязательно расширьте его перед использованием! | |
Офицерская сабля | 15 физ.урона | Каюта капитана | Капитан | Сабля, предназначенная для церемониального использования. Поставляется с собственными ножнами. Может блокировать атаки ближнего боя и обладает хорошей бронепробиваемостью. Удивительно острый для модного аксессуара. | |
Боевой нож | 20 физ.урон | Заказывается в карго | Охраной | Остренький |
Ranged Weapons
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves. (THIS ARTICLE IS HEAVILY OUTDATED AS IT LACKS A LOT OF RANGED WEAPONRY THAT CAN BE FOUND, READ AT YOUR OWN DISCRETION)
Sidearms (Ballistic)
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Desert Eagle | .50 |
7 Rounds | 60 Brute | Summon guns, can spawn in the secure contraband locker on metastation. | Nanotrasen | Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere. | |
Mateba | .357 |
7 Rounds | 60 Brute | Syndicate Uplink and summon guns. | Nanotrasen | All in all the syndicate revolver, but for death squad and emergency response team officers. | |
Revolver | .357 |
7 Rounds | 60 Brute | Syndicate Uplink and summon guns | Syndicate | Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good. | |
Revolver | .38 |
6 Rounds | 25 Brute | Detective's locker or summon guns. | Security | Deals moderate damage. Can be modified to fire .357, but may break with the modification. | |
Stetchkin Pistol | 10mm |
8 rounds | 30 Brute | Syndicate Uplink. | Syndicate | The nuke op's weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer. | |
Russian Revolver | .357 |
1 round. Can load up to 6. | 60 Brute 300 Brute when used on self |
MetaStation | Old Russia | A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head. |
Sidearms (Energy)
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.
Energy Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Disabler | Energy |
20 Disable | Disables target | Armory, disabler crates, summon guns, and the suit storage of that seccie you just killed. | Security | If you're trying to kill someone, stamina crit, then beat the living daylights out of them. Takes two shots to slow down, 5 to stamina crit. | |
Energy Crossbow | Energy (Self-Charging) |
Infinite Bolts (needs to cooldown after shooting) | 10 Toxin + Stun | Syndicate Uplink. | Syndicate | The syndicate's energy crossbow, small, silent and deadly. |
Pulse Based
Longarm (Ballistic)
Automatic
Shotgun
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Improvised Shotgun | 12 Gauge shells |
1 Shell | Depends on shell | Crafted | Civilian | A handcrafted shotgun made of scavenged materials. To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don't need to eject it manually, it will be ejected when you load a new shell. | |
Double-Barrelled Shotgun | 12 Gauge shells |
2 Shells | Depends on shell | Bar. | Civilian | Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack. To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells. | |
Riot Shotgun | 12 Gauge shells |
7 Shells | Depends on shell | The Armoury and summon spells. | Security | A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel. To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack. | |
Combat Shotgun | 12 Gauge Shells |
7 Shells | Depends on shell | Armory contraband locker, ordered in Cargo and from Summon guns. | Nanotrasen | The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the Warden. |
Shotgun Shells
- Improvised Shotgun Shell: Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range.
- Buckshot: Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range.
- Slug: Shoots a single 50 damage shot.
- Rubber Shot: Shoots 6 pellets dealing 3 brute and 11 stamina damage each.
- Beanbag: Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default.
- Stun Shell: Shoots an electrode that stuns on hit. (Not easily available)
- Incendiary Slug: Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
- Shotgun Dart: A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
- Technological Shells: Unloaded technological shells can be made in a Protolathe. See here for the recipes.
- Meteorshot Shell: A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit.
- Pulse Slug: A weaker version of one of the deathsquad's pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery.
- Dragonsbreath Shell: Shoots a spread of 4 burning pellets, dealing 5 damage each.
- FRAG-12 Slug: An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage.
- Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.
- Laser Scatter Shell: Shoots a spread of 6 laser beams with up to 90 total damage.
Longarm (Energy)
Laser Based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Laser Gun | Energy |
16 Lasers | 20 Burn | Armory and weapons crates. | Security | Lethal ONLY, but 4 extra shots. | |
Laser Cannon | Energy |
10 Lasers | 40 Burn | Summon guns | Nanotrasen | This is the Laser Gun's bigger brother, fear him, he will fuck you over. | |
Energy Gun | Energy |
12 Lasers, 20 Disable | 20 Burn Stun |
Armory, energy weapons crate, HoP/Captain lockers. | Security | A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). | |
Advanced Energy Gun | Energy |
12 (recharges over time) | 20 Burn/Stun target | Combine an energy gun with a gun kit from security protolathe, once researched. | Nanotrasen | Using advanced | |
Antique Laser Gun | Energy |
12 (recharges over time) | 20 Burn | Captain's Quarters. | Nanotrasen | The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. They just don't make guns like they used to. | |
X-01 Multiphase Energy Gun | Energy |
5 Stun, 10 Laser, 20 Disable | 20 Burn | Head of Security's locker. | Nanotrasen | The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | |
TacticalEnergy Gun | Energy |
10 Stun, 20 Energy, 20 Kill | 20 Burn target | Elite Emergency Response Team | Nanotrasen | A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds. | |
Ion Rifle | Energy |
10 Ion Pulses | 20 Brute to silicon mobs Up to 90 damage to mechs 3x3 EMP |
Armory and on the Nuclear Operative shuttle. | Security | Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates. | |
Retro Laser | Energy |
12 Lasers | 20 Burn | White Ship, deep space ruins. | Unknown | Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it. | |
Temperature Gun | Energy |
40 Freeze/heat Beams | Heats/Cools target dependent upon the setting. | Armory. Combine an energy gun with a gun kit from security protolathe, once researched. | Nanotrasen | This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl. Slimes die to it in two to three hits. | |
X-Ray Gun | Energy |
20 Lasers | 15 Burn + 30 Irradiate | Combine a laser gun with a gun kit from security protolathe, once researched. | Nanotrasen | This beams from this gun will pass through everything, including walls, until they hit a mob. |
Pulse Based
Misc Weapons
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Faction Usage | Notes |
---|---|---|---|---|---|---|---|
Chem Sprayer | Chemicals | 600 units total
|
Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. | Syndicate | Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse. | |
Flamethrower | Gas of your choice |
Depends on tank pressure | Depends on the gas | Made by yourself or with a hacked Autolathe | Civilian | You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | |
Syringe Gun | Syringes |
1 Syringe | 6 Brute + 15u chemicals | Medbay Storage. | Civilian | In fact, this is very robust. Think of it as a ranged hypospray. | |
Rapid Syringe Gun | Syringes |
6 Syringes | 6 Brute + 15u chemicals | Medical techfab if researched. | Nanotrasen | See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives you the power to fuck over six people at once! First syringe in is first out. |
Admin Only Weapons
These weapons are currently restricted to admin spawn only, some may also appear in 'summon gun' events during a Wizard round however.
Defense
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.
Stuns and Incapacitation
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).
Icon | Item | Type of Stun | How to Acquire | Notes |
---|---|---|---|---|
Stun Baton | Stamina damage | Security | Not being security, and having this out, is likely to land you in the brig. | |
Stunprod | Stamina damage | Made by yourself | Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | |
Telescopic Baton | Stamina damage | Be a Head of Staff | Not being a head of staff and having one of these is yet another way to incur security's ire. | |
Disabler | Stamina damage | Spawns on officers, Armory. Disabler Crate from Cargo. |
A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time. | |
Flash | Stun Duration 8 stuns cyborgs |
Security, Bridge, Sec Checkpoint, Tech Storage | Cyborgs are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. Hardsuits and spacesuits will also block flashes, except for the CMO's. | |
Chemicals | Depends on chemical | Chemistry | Typically used with a syringe gun, Hypospray, or Smoke Grenade. Some chemicals, like Chloral Hydrate, or Morphine, can hold targets still for some time, while others can be very harmful. | |
Flashbang | Various effects. Duration varies with distance. |
Security | Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these. | |
Laser Pointer | Blinds humans Stuns cyborgs Duration 5-10 |
Lawyer, Curator, Research Director | Has a chance of blinding people and cyborgs, like a Flash; a fully upgraded laser pointer has a 100% chance. | |
Resonant Shriek | Duration 5-10 | Being a changeling | Humans become deaf and confused. | |
Cult Stun | Stun Duration 15 + 15 duration silence |
Being a cultist and making one. | Works on cyborgs. Blocked by null rod. | |
Beepsky | Stun Duration 14 |
Made in robotics. | Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |
ED-209 | Stamina damage | Made in robotics. | Attacks those set to arrest, and, depending on the mode, with weapons out without permission. |
Icon | Counter | Type of Stun | How to Acquire | Notes |
---|---|---|---|---|
Hulk | Any | Genetics | Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. | |
Eye protection | Flashes | Cargo and Engineering for welding helmets, Security for sunglasses. | Doesn't do anything with the stun itself; rather, it protects you from flashing |
Damage Prevention
A few items, when used, can randomly completely block damage.
Icon | Item | How to acquire | Protection | Notes |
---|---|---|---|---|
Riot Shield | Armory | Blocks melee and projectile attacks to the chest. | Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest. | |
Energy Combat Shield | Nuke ops | Blocks most melee and ranged projectiles | Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket. | |
Reactive Teleport Armor | Research Director's Office | Teleports you randomly if you're hit. | It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. | |
Energy Sword | Syndicate Uplinks | Blocks most projectiles | Needs to be turned on to work. Counts as a shield just like the riot shield. |
Armor
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see "Your armor softens the blow!" when your armor reduces damage. The defense values are indicated by an armor's percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.
Armor only protects the region that it covers on your body. No armor protects your entire body.
Body Armor
Icon | Item | How to acquire | Protection | Defense values % | Notes |
---|---|---|---|---|---|
Captain's SWAT Suit | Captain's Quarters | Offers moderate protection from most sources. | melee = 40 bullet = 50 laser = 50 energy = 25 bomb = 50 bio = 100 rad = 50 fire = 100 acid = 100 |
The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | |
Captain's Carapace | Captain's Quarters | Offers moderate protection from most sources. | melee = 50 bullet = 40 laser = 50 energy = 10 bomb = 25 |
A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew. | |
Engineering Hardsuit | Engineering | Gives low protection from melee attacks and explosions. | melee = 30 bullet = 5 laser = 10 energy = 5 bomb = 10 bio = 100 rad = 75 fire = 100 acid = 75 |
See here for information on the different styles. | |
Atmospherics Hardsuit | Atmospherics | Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | melee = 30 bullet = 5 laser = 10 energy = 5 bomb = 10 bio = 100 fire = 100 acid = 75 |
See here for information on the different styles. | |
Mining Hardsuit | Mining | Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | melee = 30 - 70 bullet = 5 laser = 10 energy = 5 bomb = 50 bio = 100 rad = 50 fire = 50 acid = 75 |
See here for information on the different styles. | |
CE Hardsuit | Chief Engineer | Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. | melee = 40 bullet = 5 laser = 10 energy = 5 bomb = 50 bio = 100 rad = 90 fire = 100 acid = 90 |
See here for information on the different styles. | |
CMO Hardsuit | Chief Medical Officer | Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | melee = 30 bullet = 5 laser = 10 energy = 5 bomb = 10 bio = 100 rad = 50 fire = 75 acid = 75 |
See here for information on the different styles. | |
RD Hardsuit | Research Director | More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | melee = 30 bullet = 5 laser = 10 energy = 5 bomb = 100 bio = 100 rad = 60 fire = 60 acid = 80 |
See here for information on the different styles. | |
Security Hardsuit | Brig, or in the case of BoxStation in E.V.A. | Gives slightly increased protection against all damage sources. | melee = 30 bullet = 15 laser = 30 energy = 10 bomb = 10 bio = 100 rad = 50 fire = 75 acid = 75 |
See here for information on the different styles. | |
HoS Hardsuit | Head of Security's Office, or in the case of BoxStation in E.V.A. | Gives slightly increased protection against all damage sources. | melee = 45 bullet = 25 laser = 30 energy = 10 bomb = 25 bio = 100 rad = 50 fire = 95 acid = 95 |
Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | |
Gem-encrusted hardsuit | Wizard or Summon magic | Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | melee = 40 bullet = 40 laser = 40 energy = 20 bomb = 35 bio = 100 rad = 50 fire = 100 acid = 100 |
See here for information on the magical arts. | |
Ablative Armor Vest | Armory | Gives excellent protection against Laser and Energy attacks and can even deflect them. | melee = 10 bullet = 10 laser = 60 energy = 60 |
It will sometimes deflect energy projectiles, which includes disabler shots! | |
Bulletproof Vest | Armory | Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. | melee = 15 bullet = 60 laser = 10 energy = 10 bomb = 40 |
Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | |
Body Armor | HoS, HoP, Security | Protects moderately against melee and lasers, which are common things to be harmed by. | melee = 35 bullet = 30 laser = 30 energy = 40 bomb = 25 bio = 0rad = 0fire = 50 acid = 50 |
The standard armor found on security mooks. Also sometimes found on Ian. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions. | |
Durathread Vest | Botany | A vest made of durathread with strips of leather acting as trauma plates. | melee = 20 bullet = 10 laser = 30 energy = 40 bomb = 15 fire = 40 |
Something | |
Riot Suit | Armory | This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding assistants everywhere. Gives complete protection to the entire body. | melee = 50 bullet = 10 laser = 10 energy = 10 |
It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | |
Armored Coat | HoS | A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | melee = 30 bullet = 30 laser = 30 energy = 10 bomb = 25 |
Wear this as your rightful trophy if you manage to outrobust him. | |
Deathsquad Armor | Death Squad | Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | melee = 80 bullet = 80 laser = 50 energy = 50 bomb = 100 bio = 100 rad = 100 fire = 100 acid = 100 |
If you see someone wearing this, it's a good idea to run. | |
Bomb Suit | Toxins Lab, Armory | Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be revived. | melee = 40 laser = 20 energy = 10 bomb = 100 |
A suit designed for safety when handling explosives. | |
Security Officer's Jumpsuit | Security Offices | A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | melee = 10 | The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit's 80% melee reduction becomes an incredible 90%. | |
Large Armor Vest | SecTech | Same stats as Body Armor, just cosmetically different. | melee = 35 bullet = 30 laser = 30 energy = 40 bomb = 25 bio = 0rad = 0fire = 50 acid = 50 |
Premium item from SecTech vendor. | |
Durathread Jumpsuit | Botany | A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer. | melee" = 10 laser = 10 fire = 40 acid = 10 bomb" = 5 |
Something | |
MK.I SWAT Suit | Order it from Cargo | An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown | melee = 40 bullet = 30 laser = 30 energy = 30 bomb = 50 bio = 90 rad = 20 fire = 100 acid = 100 |
This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats. | |
Blood-red Hardsuit | From the Syndicate | A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat. | melee = 40 bullet = 50 laser = 30 energy = 15 bomb = 35 bio = 100 rad = 50 fire = 50 acid = 90 |
Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders. |
Helmets
Icon | Item | How to acquire | Protection | Defense values % | Notes |
---|---|---|---|---|---|
Helmet | Security Office | Standard head gear for security mooks. Keeps your head safe. | melee = 35 bullet = 30 laser = 30 energy = 10 bomb = 25 |
Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this. | |
Swat Helmet | Derelict or order it from Cargo | A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | melee = 40 bullet = 30 laser = 25 energy = 25 bomb = 50 bio = 10 |
If you get this, be proud that you are wearing the best protective headgear in the game. | |
Riot Helmet | Armory | Provides excellent melee protection, but lacks in other areas. | melee = 45 bullet = 15 laser = 5 energy = 5 bomb = 5 bio = 2 |
Useful during revolutions, and other situations where you might be swarmed with melee weapons. | |
Head of Security Hat | HoS | Provides robust head protection in all damage types. The HoS starts with this. | melee = 40 bullet = 30 laser = 25 energy = 10 bomb = 25 bio = 10 |
Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | |
Durathread Beanie | Botany | A beanie made from durathread, its resilient fibres provide some protection to the wearer. | melee = 15 bullet = 5 laser = 15 energy = 25 bomb = 10 bio = 0 fire = 30 |
something | |
Durathread Beret | Botany | A beret made from durathread, its resilient fibres provide some protection to the wearer. | melee = 15 bullet = 5 laser = 15 energy = 25 bomb = 10 bio = 0 fire = 30 |
something | |
Durathread Helmet | Botany | A helmet made from durathread and leather. | melee = 20 bullet = 10 laser = 30 energy = 40 bomb = 15 bio = 0 fire = 40 |
something | |
Deathsquad Helmet | Death squad | A strong helmet that provides reduction against most damage types. Spaceworthy. | melee = 80 bullet = 80 laser = 50 energy = 50 bomb = 100 bio = 100 rad = 100 |
Underwhelming compared to the deathsquad body armor |