Guide to Combat: различия между версиями

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![[File:Cultblade.png|64px]]
![[File:Cultblade.png|64px]]
!{{anchor|Cult Blade}}[[Cult Blade|Культовый клинок]]
!{{anchor|Cult Blade}}[[Cult Blade|Клинок культистов]]
|30 физ.урона
|30 физ.урона
|[[Cult magic|Магия крови]]
|[[Cult magic|Магия крови]]

Версия от 12:54, 25 октября 2022

Gtanslate-icon.png Моя твоя не понимать!

Эта страница была украдена с TG и за ее перевод и актуализацию еще никто не взялся.

There are times when running away from a fight is not an option. The combat system is robust but functional and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your melee weapon is no longer in your hand. Sometimes your ranged shots bounce off your target. Sometimes you even suddenly die without knowing why. Some people reduce it to "click spaceman until horizontal", but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as antag), even against veteran players.

The practical part this guide was last updated March, 2020. If you are reading it much later some things may be outdated. The guide to ranged weaponry also needs updating as it does not feature most of the guns available offstation.

Basics to Combat

Some good to know basics about the combat system.

Health System

Get familiar with how health works. Some important bits are:

  • You have 200 max hp.
  • If you have over 40 total damage of any types you get slowed down until healed.
  • After losing around 100 hp (depending on mood) you enter softcrit. All you can do in this state is slowly crawl, and whisper. If this happens you have probably lost.
  • After losing 150 hp you enter a hardcrit state. In this state you will be unconscious and slowly die. If you whisper you will say your last words and succumb to death.

Damage Zone

Hud-target.gif You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints but damaging them also counts towards the target's total HP. Hurting the head, legs or arms with enough brute damage can cut them off when using a sharp weapon. There are a few specific items that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them.

Movement Speed

To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with damage, bola, slipping them, other tricks or many other methods and they will be easier to hit with both melee and ranged weapons. There are also ways to speed yourself up, such as Nuka Cola from drink vendors. Dragging prone bodies or lockers will slow you down. You can bypass this drag slowdown by buckling the body to an office chair or roller bed before pulling it.

Stuns

A fight is typically won by either stunning your enemy, which lets you cuff them, or by hurting them to a crit state or worse. Learn what the different types of stuns do. An accessible stunning weapon can be made by crafting a stunprod Stunprod.png (requires 2 hits). Also note, when the wiki or players talk about "stuns", they typically mean both the paralyze and the stun status effects. Stun times vary depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain chemicals, including from smoking nicotine. Some stuns are conditional, such as the paralyze from the flash Flash.gif, which only works if the target has no sunglasses or similar protection. If your target is immune to stuns you will usually have to damage them instead.

Cuffing

If you are unsure if your target is valid or not, you should opt for a non-lethal takedown. Do this by somehow stunning or knocking out your target and then cuffing it. If you do not have access to handcuffs Handcuffs.png, you can easily craft cablecuffs Cablecuffs.png by activating cable coils CableCoils.png in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). your target by ctrl+clicking it (works even while cuffing). Turn off Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. so you can move around easier with the cuffed person. The target is now completely under your control as long as you don't stand still long enough for them to uncuff themself, and as long as they don't get bumped out of your grab. Remove cuffs from yourself by resisting. Remove cuffs from someone else by clickdragging their sprite onto yours and then click the cuffs in the menu that pops up.

Melee Combat

On /tg/station, you interact with a person in melee by being adjacent to them and clicking on their sprite (and not on the tile they are standing on/moving towards). You count as adjacent to moving targets when next to the tile their animation is gliding towards. When your interaction connects, something will happen depending on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. status, mouse button used and which weapon you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spamclick that target while moving around and trying to avoid being clicked yourself. Every time you successfully attack (or hug) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second.

Unarmed Combat

This guy Traitor.png just broke into your department and whipped out an energy sword and energy crossbow. You are unarmed. You are at a huge disadvantage. What can you do? Let's say he somehow kept missing the shots with the bow, due to you staying behind a machine or wall, and is now coming towards you with the e-sword. You have have a few options.

Shoving

First you should read about how shoving with Rightclick.png Disarm 32.pngRight-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. works. You can try to lure your enemy into a spot where you can shove him against an object, which knocks him down and makes him drop both weapons. Then shove him one more time on the ground to paralyze him for 3 seconds. Then you must quickly left click his own dropped energy sword to pick it up. Kill him with it. To avoid being shoved yourself you should try to not stand next to obstacles.

Grabbing

You can Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).. For this to work you must know CQC (because they make you aggressive grab instantly) or your enemy must either be temporarily stunned or standing still and not paying attention. First you ctrl+click your target once to passive grab. Keep ctrl+spamclicking him and if he doesn't move or "resist" to break out of your grab, you will grab him aggressively. This will make your target drop any held items. Either pick up the dropped energy sword and kill him with it, or continue to tabling.

Tabling

When having an aggressive Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). on the enemy, you can quickly "table" him. Do this by enabling Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then clicking any table Table.png within your melee range. This will instantly transport him to the top of the table, and knock him down for 3 seconds, which deals 10 brute and 40 stamina damage. Quickly follow up with a Rightclick.png Disarm 32.pngRight-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. shove to paralyze him for 3 seconds. If you time it just right, you can permanently keep him stunned by waiting a moment and then spam Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). on him to aggressive again, and clicking the same table again, and then shoving him again. You can do this over and over until crit or stamcrit. If you are on the receiving end of this treatment you can yell for help and spam "resist", which will make you attempt to break out of the grab (with a 4 second cooldown). Resisting will not work the 3 seconds you are paralyzed, so your enemy must mess up the timing for you to escape.

If you know CQC or sleeping carp any table will be destroyed if you table someone on it. Tabling on a glass table Glass table.png will stun for a long duration, but will break the table.

Table Head Slamming

If you somehow manage to upgrade your Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). to level 3, tabling someone will make you slam their head on the table. A head slam does 30 brute damage to the head, 40 stamina damage and 3 seconds of knockdown. Performing two head slams on the same standard table will destroy the table.

Strangling

If having an aggressive grab, you can reinforce your grab two more times by repeating Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).. The level 3 grab makes you grab his neck (deals no damage). Level 4 makes you start strangling him, causing suffocation damage. This is a slow process, and the target can attempt to break free by spamming "resist" or trying to move away. The target has 20% chance to break out per try (down from ~60% on aggressive grab) and takes 15-20 stamina damage every failed attempt. Strangling is rarely used unless the target is already cuffed. The target can attempt to resist once every 4 seconds, and can call for help while being strangled.

Throwing Spacemen

If you have an aggressive grab, you can also activate "throw" mode with R. Then left click somewhere to throw the grabbed person in that direction. Unlike with tabling, you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and paralyze you both. Throwing him on top of a glass table Glass table.png will paralyze him long enough to cuff him. Throwing a person or a monkey corpse at someone is a reliable method to paralyze someone for a moment. Throwing him at a wall Wall.png or reinforced wall R wall.png will paralyze him for a moment as well, and same against windows and some other objects but with reduced paralyze time. Throwing him at an airlock Airlock.gif will make it open, if he is wearing a valid ID.

Punching and kicking

You enable Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. to be able to punch with

Harm action.png Harm 32.png
Turn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click a person with your hand empty.

. Punching does a small and random amount of stamina and brute damage. What you're hoping for though, is the random chance for a punch to cause a short knockdown. Keep clicking your target with punches until this happens, then quickly Rightclick.png Disarm 32.pngRight-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. shove the target on the ground to paralyze him for 3 seconds. Then quickly pick up the dropped energy sword and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to kick him instead, which simply deals 1.5-15 brute damage.

Using Melee Weapons

Fighting with melee weapons works similarly to fighting unarmed. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to unarmed fighting is that there is usually no randomness to damage dealt, and Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. usually doesn't matter. Some weapons have alternate attacks though. Stun batons StunBaton.gif and stunprods Stunprod.png will only deal damage with

Leftclick.png
Ordinary left-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.

. With Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. they will only stun harmlessly. To defeat someone by only using a melee weapon, you should generally use as strong weapon as possible to give the target as little time as possible to counter you. Most melee weapons can't stun, so there is risk involved unless you manage to fully stun your target before you start whacking.

Throat Slicing

You can slice someone's throat. While holding a sharp weapon, Grab action.png Grab 32.pngHold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). until aggro (level 2) grab, and then click them while aiming for head. This takes a some time but will cause heavy bleeding.

Ranged Combat

Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand, and

Leftclick.png
Ordinary left-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.

or Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. clicking a target tile. The projectile will hit the first object in its path, but will pass over people who are paralyzed, sleeping or dead unless you click directly on their sprites. Shots should not pass over people simply laying down, but due to a commonly reoccurring issue they might do so anyway. You can shoot directly at things like windows even with lasers by clicking on them. Try to keep your mouse still the moment you click to reduce the risk of your input being ignored. If you drag your mouse even slightly before releasing then the click might be ignored.

Ranged Combat Controls

Guns have some special controls depending on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. or mouse button used:

  • Help action.png
    Turn off Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.
    Lets you fire at a target point blank with most guns by clicking directly on them.
  • Harm action.png
    Turn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.
    Makes you perform a melee strike with your gun, unless you aim behind your target.
  • Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Rightclick someone point blank to take aim at them, making you hold them up. You will then fire at them with a reaction shot if they move.
    • Shooter can move freely within 2 tiles of the target without breaking the stickup.
    • For the first 2.5 seconds after the hold-up, any triggered reaction shot will deal normal damage.
    • Between 2.5-10 seconds after, any triggered reaction shot will deal double damage.
    • After 10 seconds the reaction shot will deal 2.5x damage.
    • If the shooter is attacked and takes damage from anything, they have a chance to flinch and fire the reaction shot. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.
  • Harm action.png
    Turn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click.
    or RightclickCmode.png
    Turn on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. and then right-click.
    With combat mode on, any mouse button lets you fire two guns at the same time. However you will also have a random spread to your accuracy unless you drop a gun.

Throwing

This is a safe way to take down a target. Pick nearby items up and throw them at the enemy. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as spears Spear.png, will deal even more. First pick an item up, then activate "throw" with the R key. Then click where you want to throw the object. You can pick up some chairs Chair.png or stools Stool.png for throwing, by dragging their sprites onto yours. Throwing, like ranged combat, uses pixel perfect movement, which means you can throw in any direction. You can also craft a bolas to throw at enemies, which will slow them down until they resist out of it. Thrown objects do not count as ranged shots and can not be reflected by sleeping carp users. You can counter having items thrown at you by activating "throw" yourself (with R). If your active hand is empty, you will then capture the next object thrown at you, instead of getting hit by it.

Embedding

Some items, such as the spears Spear.png, has a chance to embed into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by examining your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with surgery. Many items, such as glass shards Shard.png and metal rods Rods.png can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal throws are: Energy sword ESword.png, combat knife Buckknife.png and throwing star Tstar.png.

Execution With Guns

If you target mouth Hud target mouth.gif and

Leftclick.png
Ordinary left-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.

with Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. off, you will aim at the target's head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage. If you select a different body part Hud-target.gif before firing, you will spare your target.

Cheap Tricks

There many tricks to winning a fight. These are only a select few of them:

  • Aim for eyes Hud target eyes.gif and stab multiple times with a screwdriver to make the target blind. Only works if target has no eyewear.
  • Alt-click a Fire Extinguisher Fire extinguisher.gif while holding it to subtly empty its water on the floor below you. People chasing you may slip.
  • Carry a bottle or beaker of water. Rightclick.pngOrdinary right-click. It doesn't matter if Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. the ground with it to splash the water on the ground, making people slip.
  • Drag a soap Soaps.gif behind you to slip people.
  • Drag an open crate GrayCrate.png behind you. People accidentally clicking the crate will put their weapon in it.
  • If you know what you're doing (or are an antag), learn how to make and utilize bombs.
  • You can knock people down a couple of seconds by aiming at their head on Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. , and hitting them with a bottle of booze.


There is much more to learn than this. Some things must come from experience, or from observing others. Good luck out there, and don't hate yourself if you fail. Just try again another round. What follows below is a table of some common, or just robust, items that may help you win. Much of it is outdated, so don't rely on the numbers.

Оружие

Это список вообще всего оружия, что можно использовать на станции за исключением каких-нибудь стульев и подобного. Предметы в списках должны быть расположены в алфавитном порядке расположены по велению правой пятки левой ноги. В любом случае, хоть большинство вещей в игре можно использовать как импровизированное оружие, специализированное вооружение куда более эффективно для травмирования, усмирения и убийства целей.

Нападение

Оружие ближнего боя

В силу того, что большинство персонала станции не имеют доступа к надлежащему вооружению, они предпочитают использовать в случае нужды привычный метод разобраться с нападающим - ближний бой.

Импровизированное оружие

Почти всё что угодно на станции можно использовать как эдакое импровизированное оружие, однако некоторые образцы гораздо лучше других.

Вид Название Урон Как получить Кем используется Описание
Brokenbottle.png Розочка 15 физ.урона при ударе целой бутылкой
9 физурона при ударе розочкой.
Найди, возьми у другого человека, укради, купи бутылку и разбей её. Гражданское Для начала должна быть сломана, чтобы это сделать просто включи Combat Mode Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm Harm 32.png them if on, or Help Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. , а затем ударь ей (ПКМ) по кому-либо; нацелившись на голову вы также собьёте их с ног, если у них нет защиты головы. Удар целой бутылкой также прольёт на цель содержимое самой бутылки, так что вы можете использовать это играя на химике, наполнив бутылку хлоргидратом, дабы вывести цель из строя, а потом забить её. Ещё одна причина, почему химик-предатель предатели хороши - вы можете забить цель бутылкой и получить от этого удовольствие. Если же содержимое воспламеняемое (к примеру, бутылки с алкоголем), то вы можете поджечь цель, ударив чем-нибудь огненным по ней (зажигалка, сварка и т.д.)
Butcherknife.png Мясницкий тесак 15 физ.урона Взломай Dinnerware Vending Machine. Кухня Достаточно сложно получить. СБ однозначно что-нибудь заподозрит, ведь единственная причина иметь этот нож - это больший урон. Можно использовать как подпольную циркулярную пилу в гетто хирургии.
Saw.png Циркулярная пила 15 физ.урона Операционные Робототехника Автолат Медицинский/РНД Одно из наиболее опасных оружий, которое можно найти. К сожалению, найти и особенно забрать их достаточно сложно, ведь сотрудники отделов их просто так не отдадут, а СБ просто так заберут, если найдут его.
Deathnettle.png Смертельная крапива До 30 урона от ожогов. Теряет случайное количество урона после каждого попадания. Вырастить нелегально в гидропонике Ботаником Красная крапива, которая наносит большой урон и может парализовать. Требует перчаток для использования, как "оружие" весьма не крепкое, и может развалиться у вас прямо в руках, одноразовое оружие (т.е. улики исчезнут). Опытные ботаники могут её приготовить. Урон зависит от мощности растения, если его "сила" высока, урон крапивы будет ровно такой же, как от лазерного меча.

Ботаника-как спонсор терроризма!

Extinguisher.png Огнетушитель 10 физ.урона Аварийные пожарные шкафы и запирающиеся шкафчики, аварийные складские помещения. Тобишь везде. Гражданские По всей станции есть ящик с огнетушителем, так что они не в дефиците. Вряд ли вас заберет охрана, если вас обыщут. Они также очень полезны, если вы находитесь на расстоянии, распыляйте в направлении, противоположном тому, куда вы хотите попасть, и вы улетите. При ограничении емкости в 50 юнитов, использование расходует 5. Огнетушитель применим на 10 применений, после чего его можно заправить опасными жидкими веществами) водичкой, или пеной.
OxygenTank.png
N2Otank.png
Балон с Воздухом/Кислородом/Балон с анестезией 10 физ.урона Находиться в E.V.A., лаборатории токсинов, атмосе, Операционной Гражданское Находяться по всей станции, так что они не в дефиците. Баллоны с воздухом и кислородом вряд ли будут изъяты охраной, если они вас обыщут. Странный предмет для битвы.
Fireaxe.png Пожарный топор 5 физ.урона в одноручном режиме/24 в двухручном режиме Мостик и атмос. Командование (при чс) и атмосферники Самое надежное, что вы можете получить на станции. Для правильного использования его нужно держать двумя руками (кнопку z и иметь свободную руку). Охрана, скорее всего, заберет его, а это большой объект. Лучше всего хранить это на спине. Они также редки, один находится в атмосе, а другой - на мостике, удачи вам в проникновении до того, как его заберут. Может использоваться в качестве лома (во время работы) на дверях без питания и достаточно прочен, чтобы сломать двери с питанием. Хороший и надежный сука как швейцарские часы.
Hatchet.png Топорик 12 физ.урона при атаке
15 физ.урона при броске
Гидропоника. Ботаниками Ботаники используют их для колки древесины, они также хороши для измельчения веток. Легко спрятать, и если вы ботаник, службе безопасности, вероятно, будет все равно, носите ли вы его с собой. Бросание его в кого-то наносит 15 единиц урона. Работает в качестве "циркулярки" гетто хирургии.
Knife.png Кухонный нож 10 физ.урона Кухня автолат. Поваром, аристократом , гражданскими. Полезно, если вы шеф-повар, так как охране вряд ли будет наплевать, если они увидят вас с ним. Работает скальпелем в хирургии гетто. Можно спрятать в ботинках. Кто из СБ будет обыскивать ботинки?
Nullrod.png Нулевой желез В стандартном режиме наносит 18 физ.урона, варриаций масса. В церкви и попробывать попробуй блядь отобрать у священника. Священник "Желз" похож по принцепу действий на циркулярку, но он находиться в единственном энкземпляре. Способен бороться с магией культа, уничтожать руны, и некоторые вариации способны отражать атаки, или иметь другие способности, например круто выглядить.
Pickaxe.png Кирка 15 физ.урона Шахта Шахтёры Довольно прочная, но очень большая, поэтому его можно хранить только на спине или в прорези для ремня. Шахтеры почти не используют их больше в пользу кинетического ускорителя, поэтому его в основном можно увидеть в Гулаге. Горные дрели и отбойные молотки наносят такой же урон, как и кирка.
Minipick.gif Компактная кирка 10 физ.урона Шахта Шахтёры Тупо кирка по меньше, с меньшим уроном, и её можно засунуть в сумку.
Survivalknife.gif Нож выживальщика 15 физ.урона В сумке шахтёра. Шахтёры Очень острый ножик, для выживание в суровой среде шахты, нож можно спрятать в ботинки. Прекрасно выполняет свою рабочью функцию. Позвони на 555-434-245, и CQC в подарок!
Scalpel.png Скальпель 10 физ.урона Операционная автолат. Хирурги, качественные гетто хиррурги Несмотря на то, что он не так хорош в пилении, он все еще довольно надежен. Тычки людям в глаза иногда оглушают их и в конечном итоге ослепляют, ограничивая их способность бежать. Самое приятное, что вы можете носить его у себя в кармане, и если у вас есть к нему доступ (не считая скальпелей, изготовленных автолате), службе безопасности будет все равно, если, конечно, он не покрыт кровью. Но даже тогда они могут предположить, что вы просто плохой врач.
Shard.png Кусок стекла 5 физ.урона при использовании

10 физ.урона при броске

Просто разбей стекло. Кем угодно. Чрезвычайно легко достать, просто разбейте стекло/армированное стекло или залезьте на стеклянный стол. Работает также как скальпель для гетто. Вам нужны перчатки, чтобы ударить им по чему-нибудь, не порезавшись, но вы все равно можете бросить его.
Screwdriver tool.png Отвертка 5 физ.урона Обычно можно найти инженерии, автолате, банально купить. Гражданскими, инженерами. Его прочность обусловлена не повреждениями, а тонким заостренным краем. Любому, кто не носит очков, могут выколоть глаза, в результате чего он потеряет зрение. Это не делает их немыми, поэтому они все равно будут кричать или даже могут дать отпор, прежде чем у вас появится шанс ослепить их достаточно.
Drill.png Хирургическая дрель 15 физ.урона Хирургия автолат. Медики, робототехники. Встречается только в хирургии. Используется только для зубных имплантатов, поэтому его исчезновение едва ли будет замечено.
BlueToolbox.png Ящик для инструментов 12 физ.урона В инженерии, мастерской ассистентов. Гражданскими xD
Welder.png Сварка 15 урона от ожогов когда включена Можно найти в инженерии и мастерских. Гражданскими На удивление, на космической станции черезвычайно нужная вещь, её врятли изымут, т.к это гражданский инструмент, который пользуется почти каждый.
Syndicatetools.png Ящик инструментов синдиката 15 физ.урона при атаке. 18 физ.урона при броске. Uplick и технических тонелях. Синдикатом. Просто.. xD .. я не знаю.. Вызовет море подозрений, если тебя видели с таким.. особенно когда ты им кого то забил. xD
Spear.png Копье 10 физ.урона одной рукой
18 физ.урона с двух рук
20 физ.урона при броске
Самоделка Гражданскими Бессистемно сконструированное, но все еще смертоносное оружие древнего образца. Вы можете прикрепить к нему взрывчатку. Если вы прикрепите один из них, щелчок по нему Alt позволит вам установить боевой клич при атаке с его помощью.
Chainsaw.gif Бензопила 24 физ.урона Самоделка Гражданскими Очень шумная, очень громкая, и очень плохая в гетто хиррургии.
Baseball bat.png Бейсбольная бита 10 физ.урона Самоделки Болейщиками ..Джони..Ты должен был упасть во 4 раунде..Почему ты не упал?...Придётся тебя наказать...

Настоящее оружие ближнего боя

В отличие от самодельного оружия ближнего боя, это оружие ближнего боя обычно более надежное и прочное, однако большинство сотрудников станции не могут получить к нему доступ, а также это оружие очень заметно.

Вид Название Тип урона Где найти Кем используется Описание
Cultblade.png Клинок культистов 30 физ.урона Магия крови Нар-Си (ООС Защита священника/библиотекарем/ЦК) Те, кто не являются культистами, страдают от владения этим клинком...МЫСЛЕННО. Помимо того, что он очень прочный, он является культовым эксклюзивом. Ожидайте волну дубинок лазеров, когда охрана увидит, что вы держите это в руках.
ESword.png Энергетический меч 30 физ.урона Syndicate Uplink Cиндикат/Особые отряды Нанотрейзен Несмотря на то, что он очень силен в ближнем бою, его активация громкая, очень очевидная для окружающих и очень большая цель для людей, ищущих бесплатное снаряжение. Он также считается щитом, когда активен! Цельтесь в ноги или руки. Используйте мультитул на одном из них, чтобы включить режим RAINBOW (постоянно).ВКЛЮЧИТЕ ЕГО ПЕРЕД ИСПОЛЬЗОВАНИЕМ
DoubleESword.png Двойной энергетический меч 34 физ.урона Syndicate Uplink Синдикат/Особые отряды Нанотрейзен Должен удерживаться двумя руками во время работы. Четыре дополнительных урона могут показаться незначительными, но это означает, что на один удар меньше, чтобы нанести урон небронированному противнику. При использовании он дает 100% шанс отразить энергетические выстрелы, такие как лазеры. Как и энергетический меч, его активация происходит очень громко. Используйте мультитул на одном из них, чтобы включить режим RAINBOW (постоянно). ВКЛЮЧИТЕ ЕГО ПЕРЕД ИСПОЛЬЗОВАНИЕМ По очевидным причинам баланса, халки не могут использовать их.
StunBaton.gif Энергетическая дубинка 10 физ.урона, стамина когда включена. Офицером СБ Охрана станции Очень надежный, если вы знаете, как его использовать правильно. Только силы безопасности могут легко получить их. Разверните свободно, но уложите для транспортировки.
Katana.gif Катана 40 физ.урона Возможная добыча из сундуков некрополя в Лавалэнд и в наборе ниндзя. Шахтёрами и предателями Настоящая катана, для настоящего РОБУСТА, исключительно профессиональное оружие.
Telescopic Baton.png Телескопичка 10 физ.урона Командование Командование Похож на станбатон, но убирающийся, с меньшим временем оглушения, но с той же способностью наносить удары дубинкой. Руководители персонала начинают свою смену с одним из них в рюкзаке. Обязательно расширьте его перед использованием!
Sabre 0.png Офицерская сабля 15 физ.урона Каюта капитана Капитан Сабля, предназначенная для церемониального использования. Поставляется с собственными ножнами. Может блокировать атаки ближнего боя и обладает хорошей бронепробиваемостью. Удивительно острый для модного аксессуара.
Combatknife.png Боевой нож 20 физ.урон Заказывается в карго Охраной Остренький

Ranged Weapons

Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves. (THIS ARTICLE IS HEAVILY OUTDATED AS IT LACKS A LOT OF RANGED WEAPONRY THAT CAN BE FOUND, READ AT YOUR OWN DISCRETION)

Sidearms (Ballistic)

Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Deagle.gif Desert Eagle Ammo 50.png
.50
7 Rounds 60 Brute Summon guns, can spawn in the secure contraband locker on metastation. Nanotrasen Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.
Mateba.png Mateba 357 speedloader.png
.357
7 Rounds 60 Brute Syndicate Uplink and summon guns. Nanotrasen All in all the syndicate revolver, but for death squad and emergency response team officers.
Revolver.png Revolver 357 speedloader.png
.357
7 Rounds 60 Brute Syndicate Uplink and summon guns Syndicate Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.
Detectivegun.png Revolver Ammo 38.png
.38
6 Rounds 25 Brute Detective's locker or summon guns. Security Deals moderate damage. Can be modified to fire .357, but may break with the modification.
Stetchkin.png Stetchkin Pistol Ammo 9mm.png
10mm
8 rounds 30 Brute Syndicate Uplink. Syndicate The nuke op's weapon last resort; spend telecrystals on something better. Small enough to fit in pockets. One of the few guns that takes the universal silencer.
Revolver.png Russian Revolver 357 speedloader.png
.357
1 round. Can load up to 6. 60 Brute
300 Brute when used on self
MetaStation Old Russia A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. True men aim for the head.

Sidearms (Energy)

Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo.

Energy Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
ModernDisabler.png Disabler Recharger.gif
Energy
20 Disable Disables target Armory, disabler crates, summon guns, and the suit storage of that seccie you just killed. Security If you're trying to kill someone, stamina crit, then beat the living daylights out of them. Takes two shots to slow down, 5 to stamina crit.
Ebow.png Energy Crossbow Powercell.png
Energy (Self-Charging)
Infinite Bolts (needs to cooldown after shooting) 10 Toxin + Stun Syndicate Uplink. Syndicate The syndicate's energy crossbow, small, silent and deadly.

Pulse Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Pulsepistol.png Pulse Pistol Recharger.gif
Energy
10 Pulse, 20 Laser, 10 Stun 50 Burn Emergency Response Team Nanotrasen A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.

Longarm (Ballistic)

Automatic

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
C20r.png C-20r SMG 12mmMag.png
.45
24 Rounds 30 Brute Can only be found in Nuke Op rounds, or with Summon guns. Syndicate Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.
Autorifle.png WT550 Automatic Rifle 46x30ammo.png
4.6×30mm
20 Rounds 20 Brute Security and Cargo. Nanotrasen A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its' usefulness. Practically just a brute, harder to reload in most cases laser gun.
L6machinegun.png L6 SAW A762.png
7.12x82mm
50 Rounds 45 Brute Nuke ops and summon guns only. Syndicate Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts.
Uzi.png Uzi Ammo 50.png
9mm
32 rounds 20 Brute Summon guns, Gang Wars Gangs A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.

Shotgun

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Improvised shotgun.png Improvised Shotgun Blank shell.png
12 Gauge shells
1 Shell Depends on shell Crafted Civilian A handcrafted shotgun made of scavenged materials.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you don't need to eject it manually, it will be ejected when you load a new shell.
Can bet cut down with a circular saw just like the Double-Barrelled Shotgun to fit into a backpack.

Doubleshotgun.png Doubleshotgunsawnoff.png Double-Barrelled Shotgun Blank shell.png
12 Gauge shells
2 Shells Depends on shell Bar. Civilian Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.

To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.

Riot shotgun.png Riot Shotgun Blank shell.png
12 Gauge shells
7 Shells Depends on shell The Armoury and summon spells. Security A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.

Combatshotgun.png Combat Shotgun Blank shell.png
12 Gauge Shells
7 Shells Depends on shell Armory contraband locker, ordered in Cargo and from Summon guns. Nanotrasen The highest ammo capacity of any shotgun. Best of all, you don't need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off, but a compact version is given to the Warden.

Shotgun Shells

  • Blank shell.png Improvised Shotgun Shell: Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range.
  • Buckshot shell.pngBuckshot: Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range.
  • Blank shell.png Slug: Shoots a single 50 damage shot.
  • Bean shell.png Rubber Shot: Shoots 6 pellets dealing 3 brute and 11 stamina damage each.
  • Bean shell.png Beanbag: Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default.
  • Stun Shell.png Stun Shell: Shoots an electrode that stuns on hit. (Not easily available)
  • Fire shell.png Incendiary Slug: Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
  • Tech shell.png Shotgun Dart: A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
  • Tech shell.png Technological Shells: Unloaded technological shells can be made in a Protolathe. See here for the recipes.
    • Meteor shell.png Meteorshot Shell: A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit.
    • Pulse shell.png Pulse Slug: A weaker version of one of the deathsquad's pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery.
    • Dragon shell.png Dragonsbreath Shell: Shoots a spread of 4 burning pellets, dealing 5 damage each.
    • Frag shell.png FRAG-12 Slug: An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage.
    • Ion shell.png Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.
    • Laser shell.png Laser Scatter Shell: Shoots a spread of 6 laser beams with up to 90 total damage.

Longarm (Energy)

Laser Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Laser gun.png Laser Gun Recharger.gif
Energy
16 Lasers 20 Burn Armory and weapons crates. Security Lethal ONLY, but 4 extra shots.
Laser Cannon.png Laser Cannon Recharger.gif
Energy
10 Lasers 40 Burn Summon guns Nanotrasen This is the Laser Gun's bigger brother, fear him, he will fuck you over.
Energy Gun.gif Energy Gun Recharger.gif
Energy
12 Lasers, 20 Disable 20 Burn
Stun
Armory, energy weapons crate, HoP/Captain lockers. Security A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
Advegun.png Advanced Energy Gun Powercell.png
Energy
12 (recharges over time) 20 Burn/Stun target Combine an energy gun with a gun kit from security protolathe, once researched. Nanotrasen Using advanced wizardry SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
Antique laser.png Antique Laser Gun Recharger.gif
Energy
12 (recharges over time) 20 Burn Captain's Quarters. Nanotrasen The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. They just don't make guns like they used to.
Multiphase gun stun.gif X-01 Multiphase Energy Gun Recharger.gif
Energy
5 Stun, 10 Laser, 20 Disable 20 Burn Head of Security's locker. Nanotrasen The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
Milgun.png TacticalEnergy Gun Powercell.png
Energy
10 Stun, 20 Energy, 20 Kill 20 Burn target Elite Emergency Response Team Nanotrasen A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.
Ionrifle.png Ion Rifle Recharger.gif
Energy
10 Ion Pulses 20 Brute to silicon mobs
Up to 90 damage to mechs
3x3 EMP
Armory and on the Nuclear Operative shuttle. Security Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.
Retrolaser.png Retro Laser Recharger.gif
Energy
12 Lasers 20 Burn White Ship, deep space ruins. Unknown Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
Tempgun.png Temperature Gun Recharger.gif
Energy
40 Freeze/heat Beams Heats/Cools target dependent upon the setting. Armory. Combine an energy gun with a gun kit from security protolathe, once researched. Nanotrasen This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits.
Xraygun.png X-Ray Gun Recharger.gif
Energy
20 Lasers 15 Burn + 30 Irradiate Combine a laser gun with a gun kit from security protolathe, once researched. Nanotrasen This beams from this gun will pass through everything, including walls, until they hit a mob.

Pulse Based

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Pulserifle.png Pulse Rifle Recharger.gif
Energy
200 Pulse 50 Burn Deathsquad Nanotrasen The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
Pulsecarbine.png Pulse Carbine Recharger.gif
Energy
25 Pulse, 50 Laser, 25 Stun 50 Burn Emergency Response Team Nanotrasen A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.

Misc Weapons

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Chem sprayer.png Chem Sprayer Chemicals 600 units total Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. Syndicate Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
Flamethrower.png Flamethrower Plasma tank.png
Gas of your choice
Depends on tank pressure Depends on the gas Made by yourself or with a hacked Autolathe Civilian You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
Sgun.png Syringe Gun Syringe.png
Syringes
1 Syringe 6 Brute + 15u chemicals Medbay Storage. Civilian In fact, this is very robust. Think of it as a ranged hypospray.
Rapidsyringegun.png Rapid Syringe Gun Syringe.png
Syringes
6 Syringes 6 Brute + 15u chemicals Medical techfab if researched. Nanotrasen See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives you the power to fuck over six people at once! First syringe in is first out.

Admin Only Weapons

These weapons are currently restricted to admin spawn only, some may also appear in 'summon gun' events during a Wizard round however.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Hybrid taser.gif Taser Recharger.gif
Energy
5 Stun, 20 Disable Stun target Admins. Security Previously security's sidearm of choice, now replaced by disablers.
Automaticsilenced.png Silenced Pistol Ammo 50.png
.45
12 rounds 20 Brute + Knockdown Away missions. Admins. Admin A small, quiet, easily concealable gun. Uses .45 rounds.
Tommy gun.png Tommy Gun Ammo 9mm.png
9mm
50 rounds 20 Brute + Knockdown Admins Admin A genuine Chicago Typewriter.
Gyrogun.png Gyrojet Pistol Ammo 75.png
.75
8 Rounds 74 Brute from direct hit
24 from a tile away
explosion (-1, 0, 2)
Summon guns exclusive. Admin Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
Instagib.png Instakill Rifle None Infinite Instantly gibs targets Admins Admin Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.

Defense

To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.

Stuns and Incapacitation

Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first).


Icon Item Type of Stun How to Acquire Notes
StunBaton.gif Stun Baton Stamina damage Security Not being security, and having this out, is likely to land you in the brig.
Stunprod.png Stunprod Stamina damage Made by yourself Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
Telescopic Baton.png Telescopic Baton Stamina damage Be a Head of Staff Not being a head of staff and having one of these is yet another way to incur security's ire.
ModernDisabler.png Disabler Stamina damage Spawns on officers, Armory.
Disabler Crate from Cargo.
A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.
Flash.gif Flash Stun
Duration 8
stuns cyborgs
Security, Bridge, Sec Checkpoint, Tech Storage Cyborgs are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. Hardsuits and spacesuits will also block flashes, except for the CMO's.
Hspray.png Chemicals Depends on chemical Chemistry Typically used with a syringe gun, Hypospray, or Smoke Grenade. Some chemicals, like Chloral Hydrate, or Morphine, can hold targets still for some time, while others can be very harmful.
Flashbang.gif Flashbang Various effects.
Duration varies with distance.
Security Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
Laser Pointer.png Laser Pointer Blinds humans
Stuns cyborgs
Duration 5-10
Lawyer, Curator, Research Director Has a chance of blinding people and cyborgs, like a Flash; a fully upgraded laser pointer has a 100% chance.
Resonant Shriek Duration 5-10 Being a changeling Humans become deaf and confused.
Fff.png Cult Stun Stun
Duration 15 + 15 duration silence
Being a cultist and making one. Works on cyborgs. Blocked by null rod.
Beepsky.png Beepsky Stun
Duration 14
Made in robotics. Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
Ed209.png ED-209 Stamina damage Made in robotics. Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
Icon Counter Type of Stun How to Acquire Notes
Hulk.png Hulk Any Genetics Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip.
SGlasses.png Eye protection Flashes Cargo and Engineering for welding helmets, Security for sunglasses. Doesn't do anything with the stun itself; rather, it protects you from flashing

Damage Prevention

A few items, when used, can randomly completely block damage.

Icon Item How to acquire Protection Notes
RiotS.png Riot Shield Armory Blocks melee and projectile attacks to the chest. Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest.
Eshield.png Energy Combat Shield Nuke ops Blocks most melee and ranged projectiles Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
Reactivearmor.png Reactive Teleport Armor Research Director's Office Teleports you randomly if you're hit. It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.
Sword.gif Energy Sword Syndicate Uplinks Blocks most projectiles Needs to be turned on to work. Counts as a shield just like the riot shield.

Armor

Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well.

Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see "Your armor softens the blow!" when your armor reduces damage. The defense values are indicated by an armor's percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.

Armor only protects the region that it covers on your body. No armor protects your entire body.

Body Armor

Icon Item How to acquire Protection Defense values % Notes
CaptArmor.png Captain's SWAT Suit Captain's Quarters Offers moderate protection from most sources. melee = 40
bullet = 50
laser = 50
energy = 25
bomb = 50
bio = 100
rad = 50
fire = 100
acid = 100
The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted.
Capscarapace.png Captain's Carapace Captain's Quarters Offers moderate protection from most sources. melee = 50
bullet = 40
laser = 50
energy = 10
bomb = 25
A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.
RIG.png Engineering Hardsuit Engineering Gives low protection from melee attacks and explosions. melee = 30
bullet = 5
laser = 10
energy = 5
bomb = 10
bio = 100
rad = 75
fire = 100
acid = 75
See here for information on the different styles.
Atmospherics Hardsuit.png Atmospherics Hardsuit Atmospherics Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. melee = 30
bullet = 5
laser = 10
energy = 5
bomb = 10
bio = 100
fire = 100
acid = 75
See here for information on the different styles.
Mining Hardsuit.png Mining Hardsuit Mining Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. melee = 30 - 70
bullet = 5
laser = 10
energy = 5
bomb = 50
bio = 100
rad = 50
fire = 50
acid = 75
See here for information on the different styles.
AdvRIG.png CE Hardsuit Chief Engineer Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. melee = 40
bullet = 5
laser = 10
energy = 5
bomb = 50
bio = 100
rad = 90
fire = 100
acid = 90
See here for information on the different styles.
Medical Hardsuit.png CMO Hardsuit Chief Medical Officer Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. melee = 30
bullet = 5
laser = 10
energy = 5
bomb = 10
bio = 100
rad = 50
fire = 75
acid = 75
See here for information on the different styles.
RDRIG.png RD Hardsuit Research Director More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. melee = 30
bullet = 5
laser = 10
energy = 5
bomb = 100
bio = 100
rad = 60
fire = 60
acid = 80
See here for information on the different styles.
Security Hardsuit.png Security Hardsuit Brig, or in the case of BoxStation in E.V.A. Gives slightly increased protection against all damage sources. melee = 30
bullet = 15
laser = 30
energy = 10
bomb = 10
bio = 100
rad = 50
fire = 75
acid = 75
See here for information on the different styles.
HoSRIG.png HoS Hardsuit Head of Security's Office, or in the case of BoxStation in E.V.A. Gives slightly increased protection against all damage sources. melee = 45
bullet = 25
laser = 30
energy = 10
bomb = 25
bio = 100
rad = 50
fire = 95
acid = 95
Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
Wizardsuit.png Gem-encrusted hardsuit Wizard or Summon magic Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! melee = 40
bullet = 40
laser = 40
energy = 20
bomb = 35
bio = 100
rad = 50
fire = 100
acid = 100
See here for information on the magical arts.
Ablative.png Ablative Armor Vest Armory Gives excellent protection against Laser and Energy attacks and can even deflect them. melee = 10
bullet = 10
laser = 60
energy = 60
It will sometimes deflect energy projectiles, which includes disabler shots!
Bulletproofvest.png Bulletproof Vest Armory Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. melee = 15
bullet = 60
laser = 10
energy = 10
bomb = 40
Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.
Armor.png Body Armor HoS, HoP, Security Protects moderately against melee and lasers, which are common things to be harmed by. melee = 35
bullet = 30
laser = 30
energy = 40
bomb = 25
bio = 0rad = 0fire = 50
acid = 50
The standard armor found on security mooks. Also sometimes found on Ian. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.
DurathreadVest.png Durathread Vest Botany A vest made of durathread with strips of leather acting as trauma plates. melee = 20
bullet = 10
laser = 30
energy = 40
bomb = 15
fire = 40
Something
Swatarmor.png Riot Suit Armory This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding assistants everywhere. Gives complete protection to the entire body. melee = 50
bullet = 10
laser = 10
energy = 10
It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor.
Armoredcoat.png Armored Coat HoS A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. melee = 30
bullet = 30
laser = 30
energy = 10
bomb = 25
Wear this as your rightful trophy if you manage to outrobust him.
Deathsquad.png Deathsquad Armor Death Squad Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. melee = 80
bullet = 80
laser = 50
energy = 50
bomb = 100
bio = 100
rad = 100
fire = 100
acid = 100
If you see someone wearing this, it's a good idea to run.
Bomb-suit.png Bomb Suit Toxins Lab, Armory Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be revived. melee = 40
laser = 20
energy = 10
bomb = 100
A suit designed for safety when handling explosives.
Secjumpsuit.png Security Officer's Jumpsuit Security Offices A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. melee = 10 The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit's 80% melee reduction becomes an incredible 90%.
Large armor vest.png Large Armor Vest SecTech Same stats as Body Armor, just cosmetically different. melee = 35
bullet = 30
laser = 30
energy = 40
bomb = 25
bio = 0rad = 0fire = 50
acid = 50
Premium item from SecTech vendor.
DurathreadJumpsuit.png Durathread Jumpsuit Botany A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer. melee" = 10
laser = 10
fire = 40
acid = 10
bomb" = 5
Something
MK.I SWAT Suit.png MK.I SWAT Suit Order it from Cargo An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown melee = 40
bullet = 30
laser = 30
energy = 30
bomb = 50
bio = 90
rad = 20
fire = 100
acid = 100
This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.
Syndi hardsuit.png Blood-red Hardsuit From the Syndicate A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat. melee = 40
bullet = 50
laser = 30
energy = 15
bomb = 35
bio = 100
rad = 50
fire = 50
acid = 90
Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.

Helmets

Icon Item How to acquire Protection Defense values % Notes
Helmet.png Helmet Security Office Standard head gear for security mooks. Keeps your head safe. melee = 35
bullet = 30
laser = 30
energy = 10
bomb = 25
Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this.
Swathelmet.png Swat Helmet Derelict or order it from Cargo A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. melee = 40
bullet = 30
laser = 25
energy = 25
bomb = 50
bio = 10
If you get this, be proud that you are wearing the best protective headgear in the game.
Riothelm.png Riot Helmet Armory Provides excellent melee protection, but lacks in other areas. melee = 45
bullet = 15
laser = 5
energy = 5
bomb = 5
bio = 2
Useful during revolutions, and other situations where you might be swarmed with melee weapons.
Hoscap.png Head of Security Hat HoS Provides robust head protection in all damage types. The HoS starts with this. melee = 40
bullet = 30
laser = 25
energy = 10
bomb = 25
bio = 10
Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
DurathreadBeanie.png Durathread Beanie Botany A beanie made from durathread, its resilient fibres provide some protection to the wearer. melee = 15
bullet = 5
laser = 15
energy = 25
bomb = 10
bio = 0
fire = 30
something
DurathreadBeret.png Durathread Beret Botany A beret made from durathread, its resilient fibres provide some protection to the wearer. melee = 15
bullet = 5
laser = 15
energy = 25
bomb = 10
bio = 0
fire = 30
something
DurathreadHelmet.png Durathread Helmet Botany A helmet made from durathread and leather. melee = 20
bullet = 10
laser = 30
energy = 40
bomb = 15
bio = 0
fire = 40
something
Deathsquadhelm.png Deathsquad Helmet Death squad A strong helmet that provides reduction against most damage types. Spaceworthy. melee = 80
bullet = 80
laser = 50
energy = 50
bomb = 100
bio = 100
rad = 100
Underwhelming compared to the deathsquad body armor